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ํƒœ๊ทธ๋กœ ๊ณจ๋ผ ์ฝ๊ธฐ

ํ™ˆ์—์„œ ์„ ํƒํ•œ ํƒœ๊ทธ์™€ ๊ด€๋ จ๋œ ๊ธ€๋งŒ ๋ชจ์•„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. ํƒœ๊ทธ๋ฅผ ์„ ํƒํ•˜์ง€ ์•Š์œผ๋ฉด ์ „์ฒด ๊ธ€์ด ์ตœ์‹ ์ˆœ์œผ๋กœ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค.

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Software-DevelopmentGame Theory

Photon Fusion 2 ๊ณต์œ ๋ชจ๋“œ SimulationTime ๋™๊ธฐํ™”

ํฌํ†ค ํ“จ์ „2 ๊ณต์œ ๋ชจ๋“œ SimulationTime ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์‹œ์ž‘ ๋™๊ธฐํ™” ๋ณด๊ณ ์„œ 1. ์„œ๋ก  ํฌํ†ค ํ“จ์ „2์˜ ๊ณต์œ ๋ชจ๋“œ(Shared Mode)๋Š” ๊ธฐ์กด์˜ ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„ ์•„ํ‚คํ…์ฒ˜์™€๋Š” ๊ทผ๋ณธ์ ์œผ๋กœ ๋‹ค๋ฅธ ์ ‘๊ทผ ๋ฐฉ์‹์„ ์ œ๊ณตํ•œ๋‹ค. ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ๊ฐ€ ๋™๋“ฑํ•œ ๊ถŒํ•œ์„ ๊ฐ€์ง€๋ฉฐ, ํŠน์ • ํ˜ธ์ŠคํŠธ์— ์˜์กดํ•˜์ง€ ์•Š๋Š” ๋ถ„์‚ฐ ์ฒ˜๋ฆฌ ํ™˜๊ฒฝ์„...

UnityC#SDK

Photon Fusion 2 ๋ฉ€ํ‹ฐ์”ฌ ๋„คํŠธ์›Œํ‚น

Photon Fusion 2 ๋ฉ€ํ‹ฐ์”ฌ ๋„คํŠธ์›Œํ‚น ์™„์ „ ๊ฐ€์ด๋“œ ๊ฐœ์š” ๋ณธ ๋ฌธ์„œ๋Š” Photon Fusion 2์—์„œ ๊ณต์œ ๋ชจ๋“œ(Shared Mode)์™€ ๋ฉ€ํ‹ฐ์”ฌ ๋กœ๋”ฉ(Scene.LoadSceneMode.Additive)์„ ํ™œ์šฉํ•œ ๋„คํŠธ์›Œํ‚น ๊ตฌํ˜„์— ๋Œ€ํ•œ ์™„์ „ํ•œ ๊ฐ€์ด๋“œ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฐฉ ์ƒ์„ฑ๋ถ€ํ„ฐ ํ†ต์‹ , ๊ฒŒ์ž„ ๊ฒฐ๊ณผ ๋ฐ˜์˜...

UnityC#SDK

Transform ๊ธฐ๋ฐ˜์œผ๋กœ ๊ตฌํ˜„ํ•˜๋Š” 3D ๊ทธ๋ž˜ํ”ฝ ์˜ค๋ชฉ ์Šน๋ฆฌ ํŒ์ •

Transform ๊ธฐ๋ฐ˜์œผ๋กœ ๊ตฌํ˜„ํ•˜๋Š” 3D ๊ทธ๋ž˜ํ”ฝ ์˜ค๋ชฉ ์Šน๋ฆฌ ํŒ์ • Unity Transform + Dictionary ์ตœ์ ํ™” ์„ค๊ณ„ ๋ณด๊ณ ์„œ (์Šคํ‚ฌ ์‹œ์Šคํ…œ ํฌํ•จ) ๐Ÿ“‹ ํ”„๋กœ์ ํŠธ ๊ฐœ์š” ํ”Œ๋žซํผ: Unity 2021.3+ (๋˜๋Š” 2022/2023 LTS) ๊ฒŒ์ž„ ์œ ํ˜•: 2D ํ‰๋ฉด ์˜ค๋ชฉ์„ 3D ๊ทธ๋ž˜ํ”ฝ์œผ๋กœ ํ‘œํ˜„ ๋ณด๋“œ...

UnityC#

๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž์šฉ ๊ทธ๋ž˜ํ”„ ์•Œ๊ณ ๋ฆฌ์ฆ˜

๐ŸŽฎ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž์šฉ ๊ทธ๋ž˜ํ”„ ์•Œ๊ณ ๋ฆฌ์ฆ˜ 1. ๊ทธ๋ž˜ํ”„ ๊ธฐ์ดˆ ๊ฐœ๋… ๊ทธ๋ž˜ํ”„๋Š” ์ •์ (๋…ธ๋“œ)๊ณผ ๊ฐ„์„ (์—ฐ๊ฒฐ)์œผ๋กœ ์ด๋ฃจ์–ด์ง„ ์ž๋ฃŒ๊ตฌ์กฐ์ž…๋‹ˆ๋‹ค. ์ •์ ์€ ๊ฒŒ์ž„ ๋‚ด ์œ„์น˜, ์˜ค๋ธŒ์ ํŠธ, ์บ๋ฆญํ„ฐ ๋“ฑ์„ ์˜๋ฏธํ•˜๊ณ , ๊ฐ„์„ ์€ ์ด๋“ค์˜ ๊ด€๊ณ„๋‚˜ ์ด๋™ ๊ฒฝ๋กœ๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ๊ทธ๋ž˜ํ”„ ํ‘œํ˜„๋ฒ•์œผ๋กœ๋Š” ์ธ์ ‘ ํ–‰๋ ฌ๊ณผ ์ธ์ ‘ ๋ฆฌ์ŠคํŠธ๊ฐ€ ๋Œ€ํ‘œ์ ์ด๋ฉฐ, ์ธ์ ‘ ๋ฆฌ์ŠคํŠธ๋Š” ...

Algorithm

์—ฌ๋ฆ„๋ฐฉํ•™ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๊ณ„ํš

์—ฌ๋ฆ„๋ฐฉํ•™ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๊ณ„ํš ์œ ๋‹ˆํ‹ฐ ์ฐฝ์ž‘ 3D Mobile ๋ญ”๊ฐ€ ์ด์ƒํ•œ ์˜ค๋ชฉ 2D Mobile ํŒŒ๋‹ฅ๋ชฌ์˜ ๋ชจํ—˜ ์–ธ๋ฆฌ์–ผ ์ฐฝ์ž‘ ์ ํ”„ ๊ฒŒ์ž„(์ฒœ๊ตญ๊ณผ ์ง€์˜ฅ) ์œ ๋‹ˆํ‹ฐ / ์–ธ๋ฆฌ์–ผ ๋ชจ์ž‘ ๋กคํ† ์ฒด์Šค / ๋กค ๋ชจ์ž‘ 3D ๋ชจ๋ธ ๋ฆฌ์†Œ์Šค Win Api ๋ชจ์ž‘ ํฌ์ผ“๋ชฌ ๋ถˆ๊ฐ€์‚ฌ์˜ ๋˜์ „ ์‹œ๊ฐ„์˜ ํƒํ—˜๋Œ€ 2D ์Šคํ”„๋ผ์ดํŠธ ๋ฆฌ์†Œ์Šค

UnityUnrealTo-Do

Computer Network Test Memo

๊ธฐ๋ง ๊ณ ์‚ฌ ์‹œํ—˜ ๋ฒ”์œ„ 13์žฅ ppt, 15์žฅ ppt, 16์žฅ ppt, CRC ppt ํžŒํŠธ 1. ์ „์ฒด 35๋ฌธ์ œ 2. ๋Œ€๋ถ€๋ถ„์ด ์‚ฌ์ง€์„ ํƒํ˜• ๋ฌธ์ œ 3. ํ›„๋ฉด ์••๋ฐ•์— ๊ด€ํ•œ True False ๋ฌธ์ œ ํ•œ ๋ฌธ์ œ ์˜ˆ 1) ํ† ํฐ ๋ง์—์„œ ํ”„๋ ˆ์ž„์„ ์ œ๊ฑฐํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๊ด€ํ•œ ๋ฌธ์ œ ์˜ˆ 2) ์•กํ‹ฐ๋ธŒ ๋ชจ๋‹ˆํ„ฐ์™€ ๊ด€๋ จ๋œ ๋ฌธ์ œ ํ•œ ๋ฌธ์ œ...

Computer NetworkTest

Computer network 16

16.2. ์ด๋”๋„ท (CSMA/CD) ์ •๋ฆฌ ๐Ÿ“ก CSMA/CD ๊ฐœ์š” CSMA/CD๋ž€? CSMA/CD: Carrier Sensing Multiple Access/Collision Detection ์ ์šฉ ํ† ํด๋กœ์ง€: bus ๋˜๋Š” switched topology ๋งค์ฒด์ ‘๊ทผ์ œ์–ด: ๋น„๋™๊ธฐ์‹ ๋ฐฉ์‹ ๐Ÿ”„ CSMA/CD ...

Computer Networkcomputer-science

Computer network 15-2

0. OSI 7๊ณ„์ธต ๋ชจ๋ธ Open Systems Interconnection: ๊ฐœ๋ฐฉํ˜• ์ƒํ˜ธ์—ฐ๊ฒฐ ์ฐธ์กฐ ๋ชจ๋ธ Physical (๋ฌผ๋ฆฌ): ๋น„ํŠธโ†”์ „๊ธฐยท๊ด‘ ์‹ ํ˜ธ ๋ณ€ํ™˜, preamble/SFD ์ฒ˜๋ฆฌ Data Link (๋ฐ์ดํ„ฐ ๋งํฌ): LLC: ํ๋ฆ„ยท์˜ค๋ฅ˜ ์ œ์–ด, ์ƒ์œ„์ธต ์ธํ„ฐํŽ˜์ด์Šค MAC: ํ”„๋ ˆ์ž„ ์ƒ์„ฑยท์ฃผ์†Œ ์ง€์ •...

Computer Networkcomputer-science

Computer network 15-1

15์žฅ. LAN(Local Area Network) ๊ฐœ๊ด€ ์ •๋ฆฌ ๐Ÿ“ก Network์˜ ์ข…๋ฅ˜ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ฅธ ๋ถ„๋ฅ˜ LAN (Local Area Network): 1km ์ด๋‚ด MAN (Metropolitan Area Network): ๋„์‹œ ๊ทœ๋ชจ WAN (Wide Area Network): 1km ์ด์ƒ ๊ด‘์—ญ S...

Computer Networkcomputer-science

Computer network 13

13์žฅ ๋„คํŠธ์›Œํฌ ํ˜ผ์žก ์ œ์–ด ์™„์ „ ์ •๋ฆฌ 13.1 ํ˜ผ์žก์˜ ํšจ๊ณผ ํ˜ผ์žก(Congestion)์˜ ์ •์˜ ํ˜ผ์žก: ๋„คํŠธ์›Œํฌ๋ฅผ ํ†ตํ•ด ์ „์†ก๋˜๋Š” ํŒจํ‚ท์˜ ์ˆ˜๊ฐ€ ๋„คํŠธ์›Œํฌ์˜ ์ฒ˜๋ฆฌ ์šฉ๋Ÿ‰์— ๋„๋‹ฌํ•˜๊ธฐ ์‹œ์ž‘ํ•˜๋ฉด ๋ฐœ์ƒ ํ˜ผ์žก ์ œ์–ด(congestion control)์˜ ๋ชฉ์ : Network ์•ˆ์˜ packet์˜ ์ˆ˜๋ฅผ ์ผ์ •ํ•œ ๊ฐœ์ˆ˜ ์ดํ•˜๋กœ ...

Computer Networkcomputer-science

๊ฐœ์ธ์ •๋ณด๋ณดํ˜ธ๋ฒ•๊ณผ ๋ฏธ๊ตญ์˜ ์‚ฐ์—…๋ณด์•ˆ๊ด€๊ณ„๋ฒ• ์—ฐ๊ตฌ

ํ—Œ๋ฒ•๊ณผ ๊ฐœ์ธ์ •๋ณด๋ณดํ˜ธ๋ฒ• ๋ฐ ๋ฏธ๊ตญ ์‚ฐ์—…๋ณด์•ˆ ๊ด€๊ณ„๋ฒ• ์—ฐ๊ตฌ ์ข…ํ•ฉ ์ •๋ฆฌ ์ œ1๋ถ€. ํ—Œ๋ฒ•๊ณผ ๊ฐœ์ธ์ •๋ณด๋ณดํ˜ธ๋ฒ• 1. ๋Œ€ํ•œ๋ฏผ๊ตญ ํ—Œ๋ฒ•๊ณผ ๊ฐœ์ธ์ •๋ณด ๋ณดํ˜ธ ๋Œ€ํ•œ๋ฏผ๊ตญ ํ—Œ๋ฒ•์€ 1948๋…„ ์ œ์ •๋˜์–ด 1987๋…„ ์ œ9์ฐจ ๊ฐœํ—Œ์œผ๋กœ ํ˜„ํ–‰ ํ—Œ๋ฒ•์ด ํ™•๋ฆฝ๋˜์—ˆ์œผ๋ฉฐ, 1988๋…„ ํ—Œ๋ฒ•์žฌํŒ์†Œ๊ฐ€ ์„ค๋ฆฝ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ฐœ์ธ์ •๋ณด ๋ณดํ˜ธ์™€ ๊ด€๋ จ๋œ ํ—Œ๋ฒ• ์กฐํ•ญ์€ ์ œ17...

Industrial Security

Computer network: crc(cyclic redundancy check)

๐Ÿ“‘ CRC(Cyclic Redundancy Check) 1๏ธโƒฃ CRC ๊ฐœ์š” CRC(Cyclic Redundancy Check)๋Š” ๋””์ง€ํ„ธ ํ†ต์‹  ๋ฐ ๋ฐ์ดํ„ฐ ์ €์žฅ ๋ถ„์•ผ์—์„œ ์˜ค๋ฅ˜ ๊ฒ€์ถœ์„ ์œ„ํ•ด ๋„๋ฆฌ ์‚ฌ์šฉ๋˜๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค. ์†ก์‹  ์ธก์—์„œ ๋ฐ์ดํ„ฐ ๋น„ํŠธ์ŠคํŠธ๋ฆผ์„ ํŠน์ •ํ•œ ์ƒ์„ฑ ๋‹คํ•ญ์‹(Generator Polynomial...

Computer Networkcomputer-science

My jekyll blog search logic report

Jekyll ๋ธ”๋กœ๊ทธ ๊ฒ€์ƒ‰ ๊ธฐ๋Šฅ ๋ถ„์„ ๋ณด๊ณ ์„œ ๐Ÿ“‹ ๊ฐœ์š” ๋ณธ ๋ณด๊ณ ์„œ๋Š” Jekyll ๊ธฐ๋ฐ˜ ๋ธ”๋กœ๊ทธ์˜ ํด๋ผ์ด์–ธํŠธ ์‚ฌ์ด๋“œ ๊ฒ€์ƒ‰ ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ์ƒ์„ธ ๋ถ„์„์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ํ˜„์žฌ ๊ตฌํ˜„๋œ ๊ฒ€์ƒ‰ ์‹œ์Šคํ…œ์˜ ์ž‘๋™ ์›๋ฆฌ, ๊ฒ€์ƒ‰ ๊ธฐ์ค€, ๊ทธ๋ฆฌ๊ณ  ํ–ฅํ›„ ๊ฐœ์„  ๋ฐฉ์•ˆ์— ๋Œ€ํ•ด ๋‹ค๋ฃน๋‹ˆ๋‹ค. ๐Ÿ” ๊ฒ€์ƒ‰ ๊ธฐ๋Šฅ ํ˜„ํ™ฉ ๊ฒ€์ƒ‰ ๋Œ€์ƒ ๋ฐ์ดํ„ฐ ํ˜„์žฌ ๊ฒ€์ƒ‰ ์‹œ์Šคํ…œ...

web-developmentjekyllgit-pages

Pixels per unit

Unity Pixels Per Unit๋ฅผ ํ†ตํ•œ ๋ฐ˜์‘ํ˜• ๋””์ž์ธ ๊ฐœ์š” Unity์—์„œ Pixels Per Unit (PPU) ์„ค์ •์€ ์Šคํ”„๋ผ์ดํŠธ๊ฐ€ ๊ฒŒ์ž„ ๋‚ด์—์„œ ์–ด๋–ป๊ฒŒ ๋ณด์ด๋Š”์ง€๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์ค‘์š”ํ•œ ์š”์†Œ์ž…๋‹ˆ๋‹ค. ๋ณธ ๋ณด๊ณ ์„œ์—์„œ๋Š” PPU ๊ฐ’์ด ์–ด๋–ป๊ฒŒ ํฌ๊ธฐ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ๋ถ„์„ํ•˜๊ณ , ์ ์ ˆํ•œ ์„ค์ • ๋ฐฉ๋ฒ•์„ ์•ˆ๋‚ดํ•ฉ๋‹ˆ๋‹ค....

Unity

CPU Scheduling

์ •๋ณด์ฒ˜๋ฆฌ๊ธฐ์‚ฌ CPU ์Šค์ผ€์ค„๋ง ๊ฐœ์š” ์ •๋ณด์ฒ˜๋ฆฌ๊ธฐ์‚ฌ 22๋…„ 3ํšŒ์— ๋‚˜์˜จ ์šด์˜์ฒด์ œ ๋ฌธ์ œ์—์„œ ์ถœ์ œ๋œ ๋‚ด์šฉ์„ ๊ณต๋ถ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๐Ÿ‘ ์ œ๋ชฉ ๋‚ด์šฉ ์„ค๋ช… ๋ฌธ์ œํ•ด๊ฒฐ ๋น„์„ ์  A ๋จผ์ € ๋“ค์–ด์˜จ ํ”„๋กœ์„ธ์Šค ๋จผ์ € ์ฒ˜๋ฆฌ Convey Effect ๋ฐœ์ƒ ย  B ์ฒ˜๋ฆฌ์‹œ๊ฐ„์ด ์งง์€ ํ”„๋กœ์„ธ์Šค๋ถ€ํ„ฐ ์ฒ˜๋ฆฌ starvation ๋ฐœ์ƒ ย  HRN ์งง์€ ์ž‘...

ProcessingLicense

How instances are passed and managed in object Oriented design patterns

๐ŸŽฏ ๊ฐ์ฒด์ง€ํ–ฅ๊ณผ ์ธ์Šคํ„ด์Šค: ๋””์ž์ธ ํŒจํ„ด๋ณ„ ๊ด€์  ์ •๋ฆฌ ์•„๋ž˜๋Š” ์ธ์Šคํ„ด์Šค ์ „๋‹ฌ๋ฐฉ์‹์— ๋”ฐ๋ผ ์ •๋ฆฌํ•œ 12๊ฐ€์ง€ ๋Œ€ํ‘œ์ ์ธ ๋””์ž์ธ ํŒจํ„ด์ž…๋‹ˆ๋‹ค. 1. Strategy ํŒจํ„ด ํ•ต์‹ฌ ๊ฐœ๋…: ํ–‰๋™์„ ์บก์Аํ™”ํ•˜์—ฌ ๋Ÿฐํƒ€์ž„์— ๊ต์ฒด ์˜๋„: ์ธํ„ฐํŽ˜์ด์Šค๋กœ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ •์˜, ๊ฐ์ฒด ์ฃผ์ž…์œผ๋กœ ์‹คํ–‰ ์ „๋žต ๋ณ€๊ฒฝ ์ธ์Šคํ„ด์Šค ์ „๋‹ฌ/์‚ฌ์šฉ ๋ฐฉ์‹: ์ปจํ…์ŠคํŠธ...

Unity transform: object hierachy in unity engine

Unity์˜ ๊ณ„์ธต ๊ตฌ์กฐ ํƒ์ƒ‰๊ณผ Transform ์‚ฌ์šฉ ์ด์œ  ๊ฒฐ๋ก  Unity์—์„œ ์ž์‹ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํƒ์ƒ‰ํ•  ๋•Œ๋Š” GameObject๊ฐ€ ์•„๋‹Œ Transform์„ ์‚ฌ์šฉํ•ด์•ผ ํ•œ๋‹ค. ๊ทธ ์ด์œ ๋Š” Unity์˜ ๊ณ„์ธต ๊ตฌ์กฐ๊ฐ€ Transform์„ ๊ธฐ์ค€์œผ๋กœ ๊ตฌ์„ฑ๋˜๊ณ , Transform์€ Unity C++ ์—”์ง„์˜ ํ•ต์‹ฌ ๊ณ„์ธต...

Unity

How to write good git commit messages: best practices and examples

GitHub ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€ ์ž‘์„ฑ ์š”๋ น ๋ณด๊ณ ์„œ 1. ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€๋ž€? GitHub ๋˜๋Š” Git์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฐœ๋ฐœ์—์„œ ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€๋Š” ์†Œ์Šค ์ฝ”๋“œ ๋ณ€๊ฒฝ ์‚ฌํ•ญ์˜ ๋ชฉ์ ๊ณผ ๋‚ด์šฉ์„ ์„ค๋ช…ํ•˜๋Š” ๋ฉ”์‹œ์ง€์ž…๋‹ˆ๋‹ค. ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€๋ฅผ ์ž˜ ์ž‘์„ฑํ•˜๋ฉด ํžˆ์Šคํ† ๋ฆฌ ๊ด€๋ฆฌ, ํ˜‘์—…, ๋ฒ„์ „ ๊ด€๋ฆฌ ์ž๋™ํ™” ๋“ฑ์— ํฐ ๋„์›€์ด ๋ฉ๋‹ˆ๋‹ค. 2. ์ข‹์€ ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€...

Git

Server program / interface

์ •๋ณด์ฒ˜๋ฆฌ๊ธฐ์‚ฌ ์‹ค๊ธฐ์‹œํ—˜ ๋‚ด์šฉ ์ •๋ฆฌ ์„œ๋ฒ„ํ”„๋กœ๊ทธ๋žจ ๊ตฌํ˜„ ์ถœ์ œ ์ˆœ์„œ ํ•œ์ค„ tip! ๊ทธ๋ƒฅ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœํ•œ๋‹ค๊ณ  ์ƒ๊ฐํ•˜๊ณ  ์ˆœ์„œ๋ฅผ ์ดํ•ดํ•˜๊ธฐ๊ธฐ ๊ฐœ๋ฐœํ™˜๊ฒฝ ๊ตฌ์ถ•ํ•˜๊ธฐ ๊ณตํ†ต๋ชจ๋“ˆ ๊ตฌํ˜„ํ•˜๊ธฐ ์„œ๋ฒ„ํ”„๋กœ๊ทธ๋žจ ๊ตฌํ˜„ํ•˜๊ธฐ ๋ฐฐ์น˜ํ”„๋กœ๊ทธ๋žจ ๊ตฌํ˜„ํ•˜๊ธฐ ์„œ๋ฒ„์˜ ์ข…๋ฅ˜ ์›น ์„œ๋ฒ„: ์›น ์ƒ์˜ ์ •์  ์ฝ˜ํ…์ธ  ์ฒ˜๋ฆฌ. HTTP ์š”์ฒญ๊ณผ ์‘๋‹ต ์ฒ˜๋ฆฌ ์›น ์• ํ”Œ๋ฆฌ์ผ€์ด...

ProcessingLicense

์ปดํ“จํ„ฐ ์‹œ์Šคํ…œ ์™„์ „ ํ•ด๋ถ€: 32/64๋น„ํŠธ, dll, ๊ทธ๋ฆฌ๊ณ  ์„ค์น˜ ๋ฐฉ์‹์˜ ์ฐจ์ด์  ์ด์ •๋ฆฌ

์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ๊ณผ ์ปดํ“จํ„ฐ ์‹œ์Šคํ…œ์˜ ํ•ต์‹ฌ ๊ฐœ๋… ์ดํ•ดํ•˜๊ธฐ ์•ˆ๋…•ํ•˜์„ธ์š”! ์˜ค๋Š˜์€ ๊ฐœ๋ฐœ์ž์™€ IT ์ „๋ฌธ๊ฐ€๋“ค์ด ์ž์ฃผ ์ ‘ํ•˜๋Š” ๋ช‡ ๊ฐ€์ง€ ํ•ต์‹ฌ ๊ฐœ๋…๋“ค์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๋ ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค. 32๋น„ํŠธ์™€ 64๋น„ํŠธ ์šด์˜์ฒด์ œ์˜ ์ฐจ์ด์ , DLL๊ณผ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์ฐธ์กฐ ๋ฐฉ์‹, ๊ทธ๋ฆฌ๊ณ  Standard Installer์™€ Portable ๋ฒ„์ „์˜ ์ฐจ...

Git server & bitbucket

Git ์„œ๋ฒ„ ์ง์ ‘ ์šด์˜๊ณผ Bitbucket ๊ฐœ๋… ๋ณด๊ณ ์„œ 1. ๊ฐœ์š” ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ์—์„œ ์†Œ์Šค ์ฝ”๋“œ ๊ด€๋ฆฌ๋Š” ํ•„์ˆ˜์ ์ด๋ฉฐ, Git์€ ๊ฐ€์žฅ ๋„๋ฆฌ ์‚ฌ์šฉ๋˜๋Š” ๋ฒ„์ „ ๊ด€๋ฆฌ ์‹œ์Šคํ…œ์ด๋‹ค. ๋ณธ ๋ณด๊ณ ์„œ์—์„œ๋Š” Git ์„œ๋ฒ„๋ฅผ ์ง์ ‘ ์šด์˜ํ•˜๋Š” ๋ฐฉ๋ฒ•๊ณผ Atlassian์˜ Bitbucket์„ ํ™œ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ๊ฐœ๋…์„ ์ •๋ฆฌํ•œ๋‹ค. ...

Git

์ •๋ณด์ฒ˜๋ฆฌ๊ธฐ์‚ฌ 22ํšŒ ์‹ค๊ธฐ ๊ธฐ์ถœ ์ •๋ฆฌ

์ •๋ณด์ฒ˜๋ฆฌ๊ธฐ์‚ฌ 22ํšŒ ์‹ค๊ธฐ ๊ธฐ์ถœ ์ •๋ฆฌ 1. ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ๋„๊ตฌ 1.1 ํ˜•์ƒ๊ด€๋ฆฌ๋„๊ตฌ ํ˜•์ƒ๊ด€๋ฆฌ๋„๊ตฌ = ๋ณ€๊ฒฝ๊ด€๋ฆฌ๋„๊ตฌ, ๋ฒ„์ „๊ด€๋ฆฌ๋„๊ตฌ์ž„. ๋ณ€๊ฒฝ < ๋ฒ„์ „ < ํ˜•์ƒ ์ด๋Ÿฐ ํฌ๊ธฐ์˜ ์ƒ์„ธ ๊ฐœ๋…์ž„ ์ค‘์•™์ง‘์ค‘ํ˜• ํ˜•์ƒ๊ด€๋ฆฌ๋„๊ตฌ CVS(Concurrent Versions System) - ์ค‘์•™์ง‘์ค‘ํ˜• ํ˜•์ƒ๊ด€๋ฆฌ๋„๊ตฌ SV...

ProcessingLicense

Object Oriented Programming(OOP)

๊ฐ์ฒด์ง€ํ–ฅ ํ”„๋กœ๊ทธ๋ž˜๋ฐ (OOP) ์ถœ์ œ๋นˆ๋„: ์ƒ ๋นˆ์ถœํƒœ๊ทธ: ํด๋ž˜์Šค, ์ธ์Šคํ„ด์Šค, ์ƒ์†, ์ถ”์ƒ ํด๋ž˜์Šค, ์ธํ„ฐํŽ˜์ด์Šค ํด๋ž˜์Šค ์„ค๊ณ„ ๊ธฐ๋ณธ ํŠน์ง• main ๋ฉ”์†Œ๋“œ๋ฅผ ํฌํ•จํ•˜๋Š” ํด๋ž˜์Šค๊ฐ€ ๊ฐ€์žฅ ๋จผ์ € ์‹คํ–‰๋จ ํด๋ž˜์Šค์˜ ๊ตฌ์„ฑ์š”์†Œ์—๋Š” ๋ฉค๋ฒ„ ๋ณ€์ˆ˜, ๋ฉค๋ฒ„ ๋ฉ”์†Œ๋“œ๊ฐ€ ์žˆ์Œ ์™ธ๋ถ€ ์ ‘๊ทผ์ด ๋ถˆ๊ฐ€๋Šฅํ•˜๋„๋ก ์ œํ•œ(์บก์Аํ™”) ํ•ด์•ผํ•จ ๊ธฐ๋ณธ ์ถœ๋ ฅ ๋ฉ”์†Œ...

ProcessingLicense

Object Oriented methodology

๊ฐ์ฒด์ง€ํ–ฅ ๋ฐฉ๋ฒ•๋ก  (์ถœ์ œ๋นˆ๋„: ์ƒ) ๋นˆ์ถœํƒœ๊ทธ: ๊ฐ์ฒด ์šฉ์–ด, ๊ฐ์ฒด ๊ธฐ์ˆ , ๋””์ž์ธ ํŒจํ„ด, ๋Ÿผ๋ฐ”์šฐ 1. ๊ฐ์ฒด์ง€ํ–ฅ ๋ฐฉ๋ฒ•๋ก  ๊ฐœ์š” ๊ธฐ๋ณธ ๊ฐœ๋… ํ˜„์‹ค์˜ ๊ฐœ์ฒด๋“ค์„ ๋””์ง€ํ„ธ ์„ธ๊ณ„์˜ ๊ฐ์ฒด๋กœ ํ‘œํ˜„ ํŠน์„ฑ์€ ์†์„ฑ์œผ๋กœ ํ‘œํ˜„, ํŠน์„ฑ๊ณผ ๊ด€๋ จ๋œ ๊ธฐ๋Šฅ์„ ๋ฉ”์†Œ๋“œ๋กœ ํ‘œํ˜„ ์žฅ๋‹จ์  ์žฅ์ : ํ™•์žฅ์„ฑ ์œ ์ง€๋ณด์ˆ˜ ์šฉ์ด์„ฑ ๊ฐœ๋ฐœ ์†๋„ ์ƒ์Šน ๊ทœ๋ชจ๊ฐ€ ํฐ ํ”„๋กœ...

ProcessingLicense

Data Structure and Pointer

์ž๋ฃŒ๊ตฌ์กฐ์™€ ํฌ์ธํ„ฐ (์ถœ์ œ๋นˆ๋„: ์ƒ) ๋นˆ์ถœํƒœ๊ทธ: ๋ฐฐ์—ด, ํฌ์ธํ„ฐ, ํฌ์ธํ„ฐ ์—ฐ์‚ฐ 1. ๋ฐฐ์—ด๊ณผ ๊ตฌ์กฐ์ฒด ๋ฐฐ์—ด ํŠน์ง• ํ•˜๋‚˜์˜ ์‹๋ณ„์ž๋กœ ๋™์ผํ•œ ํ˜•์‹์˜ ์—ฌ๋Ÿฌ ๋ฐ์ดํ„ฐ๋ฅผ ๋‹ค๋ฃธ ๊ฐ™์€ ํฌ๊ธฐ์™€ ๊ฐ™์€ ํƒ€์ž…์˜ ๊ณต๊ฐ„์ด ์—ฐ์†์ ์œผ๋กœ ํ• ๋‹น ๊ฐ’์˜ ํฌ๊ธฐ๋Š” ๋‹ค๋ฅผ ์ˆ˜ ์žˆ์ง€๋งŒ ๋ฐ์ดํ„ฐ ํƒ€์ž…์€ ๊ฐ™์•„์•ผ ํ•จ ๋ฐฐ์—ด ์„ ์–ธ๊ณผ ์ดˆ๊ธฐํ™” ๋ฐฐ์—ด ์„ ์–ธ: <์ž...

ProcessingLicense

Selection and Iteration Control Statement

์„ ํƒ ๋ฐ ๋ฐ˜๋ณต ์ œ์–ด๋ฌธ (์ถœ์ œ๋นˆ๋„: ์ƒ) ๋นˆ์ถœํƒœ๊ทธ: if, for, while, ํ‘œ์ค€ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ 1. ์„ ํƒ ์ œ์–ด๋ฌธ if-else ๊ธฐ๋ณธ์ ์ธ ์กฐ๊ฑด ๋ถ„๊ธฐ๋ฌธ์œผ๋กœ ์กฐ๊ฑด์— ๋”ฐ๋ผ ์ฝ”๋“œ ์‹คํ–‰์„ ์ œ์–ดํ•ฉ๋‹ˆ๋‹ค. ์‚ผํ•ญ ์—ฐ์‚ฐ์ž <์กฐ๊ฑด์‹> ? <๊ฐ’1> : <๊ฐ’2> ์กฐ๊ฑด์‹์ด ์ฐธ์ด๋ฉด ๊ฐ’1์„, ๊ฑฐ์ง“...

ProcessingLicense

Setting up development environments

ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ ํ™˜๊ฒฝ ๊ตฌ์„ฑ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ์–ธ์–ด๋ณ„ ํŠน์ง•, ๋ฐฐ์น˜ ํ”„๋กœ๊ทธ๋žจ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์–ธ์–ด ์–ธ์–ด ์„ ์ • ๊ธฐ์ค€ ๋‚œ์ด๋„ ์ˆ˜ํ–‰ํ™˜๊ฒฝ ๊ฐœ๋ฐœ์ž์˜ ๊ฒฝํ—˜๊ณผ ์ง€์‹ ๊ณ ๋ ค์‚ฌํ•ญ: ์ ์ •์„ฑ ํšจ์œจ์„ฑ ์ด์‹์„ฑ ์นœ๋ฐ€์„ฑ ๋ฒ”์šฉ์„ฑ ๊ธฐ๋ณธ ๊ฐœ๋… ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์–ธ์–ด: ํ•˜๋“œ์›จ์–ด๊ฐ€ ๋ช…๋ น์„ ์ˆ˜ํ–‰ํ•˜๊ฒŒ๋” ์ง€์‹œํ•˜๋Š” ํ‘œ๊ธฐ๋ฒ•, ๋ฌธ๋ฒ•, ๊ตฌ๋ฌธ ํ•˜๋“œ์›จ...

ProcessingLicense

Data conversion

๋ฐ์ดํ„ฐ ์ „ํ™˜ ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ETL, ๋ฐ์ดํ„ฐ ์ •ํ•ฉ์„ฑ, ๋ฐ์ดํ„ฐ ๊ด€๋ฆฌ ์ฑ…์ž„ ๋ฐ์ดํ„ฐ ์ „ํ™˜ ํ”„๋กœ๊ทธ๋žจ ๊ตฌํ˜„ ETL (Extraction, Transformation, Loading) ์ •์˜: ๋ฐ์ดํ„ฐ ์ด๊ด€์„ ์œ„ํ•œ ์ถ”์ถœ(Extraction), ๋ณ€ํ™˜(Transformation), ์ ์žฌ(Lo...

ProcessingLicense

Physical database modeling

๋ฌผ๋ฆฌ DB ๋ชจ๋ธ๋ง ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ์ค‘ ๋นˆ์ถœ ํƒœ๊ทธ: ํƒ€์ž… ๋ณ€ํ™˜, ์‹œ์Šคํ…œ ์นดํƒˆ๋กœ๊ทธ, ๋ฐ˜์ •๊ทœํ™” ๋ฌผ๋ฆฌ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ ๋ณ€ํ™˜ ๊ฐœ์ฒด๋ฅผ ํ…Œ์ด๋ธ”๋กœ ๋ณ€ํ™˜ ํ›„๋ณดํ‚ค๊ฐ€ ๊ณ ์œ  Index ๊ฐœ๋…์„ ๋ณด์œ  ํƒ€์ž… ๋ณ€ํ™˜ ๋ฐฉ์‹ 1. ์Šˆํผ ํƒ€์ž… ๊ธฐ์ค€ ๋ณ€ํ™˜ ์„œ๋ธŒ ํƒ€์ž…์„ ์Šˆํผ ํƒ€์ž…์— ํ†ตํ•ฉํ•˜์—ฌ ๋‹จ์ผ ํ…Œ์ด๋ธ”๋กœ ๋ณ€ํ™˜ ์„œ๋ธŒ ํƒ€์ž…์— ๋งŽ์€ ์†์„ฑ...

ProcessingLicense

Database physical properties analysis guide

๋ฌผ๋ฆฌ ์†์„ฑ ์กฐ์‚ฌ ๋ถ„์„ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ์‹œ์Šคํ…œ ํŒŒ์•…, ์ด์ค‘ํ™”, ์ ‘๊ทผ ์ œ์–ด ์‹œ์Šคํ…œ ์ž์› ์ฒด๊ณ„ ํŒŒ์•… ์‹œ์Šคํ…œ ์ž์› ๊ฐœ์š” ์ •์˜: ์ปดํ“จํ„ฐ ์ŠคํŽ™์œผ๋กœ, ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์„ค์น˜ ๋ฐ ์šด์šฉ์— ์˜ํ–ฅ์„ ๋ผ์น˜๋Š” ๋ฌผ๋ฆฌ์  ์š”์†Œ ๊ตฌ์„ฑ ์š”์†Œ: ํ•˜๋“œ์›จ์–ด OS/DBMS ๋ฒ„์ „ DBMS ํŒŒ๋ผ๋ฏธํ„ฐ ์ •๋ณด ํ•˜๋“œ์›จ์–ด ์ž์› CPU ...

ProcessingLicense

Sql implements guide

SQL ํ™œ์šฉ ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: CASCADE, RESTRICT, ์‚ญ์ œ/์กฐํšŒ/๊ถŒํ•œ ๋ถ€์—ฌ ๋ฌธ๋ฒ• ๋ฐ์ดํ„ฐ ์ •์˜์–ด (DDL) CREATE ๊ฐ์ฒด(DB, TABLE, INDEX, VIEW ๋“ฑ) ์ƒ์„ฑ ๋ฉ”ํƒ€์–ธ์–ด ํ‘œํ˜„: CREATE <๊ฐ์ฒด์œ ํ˜•> <๊ฐ์ฒด๋ช…> <์˜ต์…˜>...

ProcessingLicense

SQL relation operations

๊ตฌ์กฐ์  ์งˆ์˜์–ด(SQL) ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: DDL, DML, DCL, ๊ด€๊ณ„ ๋Œ€์ˆ˜, ๊ด€๊ณ„ ํ•ด์„ SQL (Structured Query Language) ๊ธฐ๋ณธ ๊ฐœ๋… ์ •์˜: ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ์ œ์–ดํ•˜๋Š” ํ‘œ์ค€ ์–ธ์–ด (๊ด€๊ณ„๋Œ€์ˆ˜ ๊ธฐ์ดˆ) ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ๋ฆด๋ ˆ์ด์…˜์„ ์ถœ๋ ฅ ์ž์—ฐ์–ด์™€ ์œ ์‚ฌํ•œ ๊ตฌ์กฐ์˜ ๊ณ ๊ธ‰...

ProcessingLicense

Database normalization guide

๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์ •๊ทœํ™” ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: ์ข…์†์„ฑ, ์ •๊ทœํ™” ๋‹จ๊ณ„, ์ด์ƒ ํ˜„์ƒ ๋ฐ์ดํ„ฐ ์ข…์†์„ฑ (Data Dependency) ๊ธฐ๋ณธ ๊ฐœ๋… ์ •์˜: ๋ฐ์ดํ„ฐ์™€ ๋˜ ๋‹ค๋ฅธ ๋ฐ์ดํ„ฐ๊ฐ€ ์„œ๋กœ ์˜์กด๊ด€๊ณ„๋ฅผ ๊ฐ€์ง€๋Š” ๊ฒƒ A๊ฐ€ ๋ณ€๊ฒฝ๋  ๋•Œ B๋„ ๋ณ€๊ฒฝ๋˜๊ณ , A๊ฐ€ ์‚ญ์ œ๋  ๋•Œ B๋„ ์‚ญ์ œ๋จ ๋ฐ์ดํ„ฐ ์ข…์†์„ฑ์œผ๋กœ ์ธํ•ด ๋ณ€...

ProcessingLicense

Logical E-R diagrams

๋…ผ๋ฆฌ E-R ๋‹ค์ด์–ด๊ทธ๋žจ ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ERD, ํ‘œ๊ธฐ๋ฒ•, ํ™•์žฅ ERD E-R ๋‹ค์ด์–ด๊ทธ๋žจ (ERD) E-R ๋‹ค์ด์–ด๊ทธ๋žจ์€ ๊ฐœ์ฒด์™€ ๊ฐœ์ฒด๊ฐ„ ๊ด€๊ณ„๋ฅผ ๋ฏธ๋ฆฌ ์•ฝ์†๋œ ๋„ํ˜•์„ ์‚ฌ์šฉํ•ด์„œ ํ‘œํ˜„ํ•œ ๋„ํ‘œ์ž…๋‹ˆ๋‹ค. ์ฃผ์š” ํŠน์ง• ๊ฐœ๋…, ๋…ผ๋ฆฌ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ๋ง์—์„œ ๋งŽ์ด ์‚ฌ์šฉ๋จ ๊ตฌ์„ฑ์š”์†Œ: ๊ฐœ์ฒด, ๊ด€๊ณ„, ์†์„ฑ ํŠน...

ProcessingLicense

Database normalization

๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์ •๊ทœํ™” Database Normalization ์ถœ์ œ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: ์ข…์†์„ฑ, ์ •๊ทœํ™” ๋‹จ๊ณ„, ์ด์ƒ ํ˜„์ƒ 1. ๋ฐ์ดํ„ฐ ์ข…์†์„ฑ (Data Dependency) 1.1 ๊ธฐ๋ณธ ๊ฐœ๋… ์ •์˜: ๋ฐ์ดํ„ฐ์™€ ๋˜ ๋‹ค๋ฅธ ๋ฐ์ดํ„ฐ๊ฐ€ ์„œ๋กœ ์˜์กด๊ด€๊ณ„๋ฅผ ๊ฐ€์ง€๋Š” ๊ฒƒ A๊ฐ€ ๋ณ€๊ฒฝ๋  ๋•Œ B๋„ ๋ณ€๊ฒฝ๋จ A๊ฐ€ ์‚ญ์ œ๋  ๋•Œ B...

ProcessingLicense

Logical E-R diagram and erd

๋…ผ๋ฆฌ E-R ๋‹ค์ด์–ด๊ทธ๋žจ๊ณผ ERD ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ERD, ํ‘œ๊ธฐ๋ฒ•, ํ™•์žฅ ERD 1. E-R ๋‹ค์ด์–ด๊ทธ๋žจ (ERD) 1.1 ์ •์˜์™€ ํŠน์ง• ๊ฐœ์ฒด์™€ ๊ฐœ์ฒด๊ฐ„ ๊ด€๊ณ„๋ฅผ ๋ฏธ๋ฆฌ ์•ฝ์†๋œ ๋„ํ˜•์„ ์‚ฌ์šฉํ•ด์„œ ํ‘œํ˜„ํ•œ ๋„ํ‘œ ๊ฐœ๋…, ๋…ผ๋ฆฌ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ๋ง์—์„œ ๋งŽ์ด ์‚ฌ์šฉ๋จ ํŠน์ • ์‹œ์Šคํ…œ ํ™˜๊ฒฝ์„ ๊ณ ๋ คํ•˜์ง€ ์•Š์Œ ์—…๋ฌด ์˜์—ญ์ด ๋ณ€...

ProcessingLicense

Logical entity detailing and data modeling

๋…ผ๋ฆฌ ๊ฐœ์ฒด ์ƒ์„ธํ™”์™€ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ๋ง ์ถœ์ œ๋นˆ๋„: ํ•˜ ๋นˆ์ถœํƒœ๊ทธ: ์‹๋ณ„์ž, ๋ฐ์ดํ„ฐ ๋ชจ๋ธ, ๊ด€๊ณ„ 1. ๋…ผ๋ฆฌ ๊ฐœ์ฒด ์ •์˜ ๋…ผ๋ฆฌ ๊ฐœ์ฒด๋Š” ํ˜„์‹ค ์„ธ๊ณ„์˜ ์‹๋ณ„ ๊ฐ€๋Šฅํ•œ ๋Œ€์ƒ์„ ๋””์ง€ํ„ธํ™”ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ํ•˜๋‚˜์˜ ํƒ€์ž…์œผ๋กœ ์—ฌ๋Ÿฌ ๊ฐœ์ฒด๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๊ฐ ๊ฐ์ฒด๋Š” ๋…๋ฆฝ์ ์ด๊ณ  ๋ ˆ์ฝ”๋“œ๋“ค๊ณผ ๋Œ€์‘๋ฉ๋‹ˆ๋‹ค. 2. ๊ฐœ์ฒด ํƒ€์ž…(๊ฐœ์ฒด ์Šคํ‚ค๋งˆ) ...

ProcessingLicense

Database basic

๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ธฐ๋ณธ ๊ฐœ๋… ์ •๋ฆฌ ์ถœ์ œ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: DB ์‹œ์Šคํ…œ, ์Šคํ‚ค๋งˆ RDBMS, ๊ฐœ์ฒดํƒ€์ž…, ํ‚ค ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์‹œ์Šคํ…œ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์‹œ์Šคํ…œ์€ ๋ฐ์ดํ„ฐ์˜ ์ฒด๊ณ„์ ์ธ ์ง‘ํ•ฉ์œผ๋กœ, ๋ฐ์ดํ„ฐ๋ฅผ ๊ณต์œ ํ•˜๊ณ  ํ†ตํ•ฉํ•˜์—ฌ ์ €์žฅใƒป์šด์˜ํ•˜๋Š” ์‹œ์Šคํ…œ์ž…๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ์ข…๋ฅ˜ ๊ณต์œ  ๋ฐ์ดํ„ฐ: ์—ฌ๋Ÿฌ ์‚ฌ์šฉ์ž๊ฐ€ ๊ณตํ†ต์œผ๋กœ ํ•„์š”๋กœ ํ•˜๋Š” ...

ProcessingLicense

Application performance improvement

์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์„ฑ๋Šฅ ๊ฐœ์„  ์ถœ์ œ ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: ํด๋ฆฐ ์ฝ”๋“œ, ์ฝ”๋“œ ๋ถ„์„ ๋„๊ตฌ, ์†Œํ”„ํŠธ์›จ์–ด ํ’ˆ์งˆ ํ‰๊ฐ€ ํ•ญ๋ชฉ, ์ •ํ˜• ๊ธฐ์ˆ  ๊ฒ€ํ†  ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์„ฑ๋Šฅ ์ธก์ • ์ฒ˜๋ฆฌ๋Ÿ‰, ์‘๋‹ต์‹œ๊ฐ„, ๊ฒฝ๊ณผ ์‹œ๊ฐ„, ์ž์› ์‚ฌ์šฉ๋ฅ  ์‹œ์Šคํ…œ ํ”Œ๋žซํผ๊ณผ ์œ ์‚ฌํ•จ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์„ฑ๋Šฅ ๋ถ„์„ ๋„๊ตฌ ๋„๊ตฌ ์ข…๋ฅ˜ ์„ฑ๋Šฅ/๋ถ€ํ•˜/์ŠคํŠธ๋ ˆ์Šค ์ ๊ฒ€ ๋„๊ตฌ: ์„ฑ๋Šฅ ์ธก์ •...

ProcessingLicense

Integration test

์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ํ†ตํ•ฉ ํ…Œ์ŠคํŠธ ์ด์ •๋ฆฌ ์ถœ์ œ ๋นˆ๋„: ์ค‘ ๋นˆ์ถœ ํƒœ๊ทธ: ์ƒํ–ฅ์‹/ํ•˜ํ–ฅ์‹, ์Šคํ…, ๋“œ๋ผ์ด๋ฒ„, ๊ฒฐํ•จ, ์ปค๋ฒ„๋ฆฌ์ง€ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ํ†ตํ•ฉ ํ…Œ์ŠคํŠธ ์ˆ˜ํ–‰ V-๋ชจ๋ธ ๋‹จ๊ณ„๋ณ„๋กœ ๊ฒ€์ฆํ•˜๊ณ  ์ˆ˜ํ–‰ํ•ด์•ผ ํ•˜๋Š” ํ…Œ์ŠคํŠธ๋ฅผ ์‹œ๊ฐํ™”ํ•จ ํ…Œ์ŠคํŠธ ๋‹จ๊ณ„๋ณ„ ํŠน์ง• ๋‹จ์œ„ ํ…Œ์ŠคํŠธ ๋ชจ๋“ˆ์˜ ๊ธฐ๋Šฅ์„ ์ค‘์‹ฌ์œผ๋กœ ํ…Œ์ŠคํŠธ ๊ธฐ๋Šฅ ์ˆ˜ํ–‰ ์—ฌ๋ถ€์™€ ๋…ผ๋ฆฌ์ ์ธ ์˜ค๋ฅ˜๋ฅผ ๊ฒ€...

ProcessingLicense

Application test

์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ํ…Œ์ŠคํŠธ ๐Ÿงช ์ถœ์ œ ๋นˆ๋„: ์ƒ ๋นˆ์ถœ ํƒœ๊ทธ: ํ…Œ์ŠคํŠธ ์›๋ฆฌ, ์ •์ /๋™์  ํ…Œ์ŠคํŠธ, ํ™”์ดํŠธ๋ฐ•์Šค/๋ธ”๋ž™๋ฐ•์Šค ํ…Œ์ŠคํŠธ, ํ…Œ์ŠคํŠธ ์˜ค๋ผํด 1. ์†Œํ”„ํŠธ์›จ์–ด ํ…Œ์ŠคํŠธ ๊ฐœ์š” ํ…Œ์ŠคํŠธ์˜ ๋ชฉ์  ๊ธฐ๋Šฅ, ์„ฑ๋Šฅ, ์‚ฌ์šฉ์„ฑ, ์•ˆ์ •์„ฑ ๊ฒ€์ฆ ๊ฒฐํ•จ ๋ฐœ๊ฒฌ ๋ฐ ๋ฌธ์ œ์  ํ•ด๊ฒฐ ํ…Œ์ŠคํŠธ์˜ ํ•„์š”์„ฑ ์˜ค๋ฅ˜ ๋ฐœ๊ฒฌ ์‚ฌ์ „ ์˜ˆ๋ฐฉ ์‹ ๋ขฐ๋„ ํ–ฅ์ƒ 2. ํ…Œ์ŠคํŠธ ์›...

ProcessingLicense

Product software version

์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ๋ฒ„์ „ ๊ด€๋ฆฌ ๐Ÿ”„ ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ํ˜•์ƒ ๊ด€๋ฆฌ, ํ˜•์ƒ ๊ด€๋ฆฌ ๊ธฐ๋Šฅ/์—ญํ• , ํ˜•์ƒ ๊ด€๋ฆฌ ๋„๊ตฌ๋ณ„ ํŠน์ง• 1. ์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ๋ฒ„์ „ ๋“ฑ๋ก ํ˜•์ƒ ๊ด€๋ฆฌ๋Š” ๊ณง ๋ฒ„์ „ ๊ด€๋ฆฌ๋ฅผ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ๊ฐœ๋ฐœ ๋‹จ๊ณ„๋ณ„ ์‚ฐ์ถœ๋ฌผ์„ ๊ด€๋ฆฌํ•˜๋Š” ๊ธฐ์ˆ ์ž…๋‹ˆ๋‹ค. ๋ณ€๊ฒฝ ์‚ฌํ•ญ(๋ฒ„์ „)์„ ์ฒด๊ณ„์ ์œผ๋กœ ๊ด€๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ํ˜•์ƒ ๊ด€๋ฆฌ์˜ ์ค‘์š”์„ฑ ์ œ...

ProcessingLicense

Product software menual

์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ๋งค๋‰ด์–ผ ์ž‘์„ฑ ๐Ÿ“– ์ถœ์ œ ๋นˆ๋„: ํ•˜ ๋นˆ์ถœ ํƒœ๊ทธ: ์„ค์น˜ ๋งค๋‰ด์–ผ, ์‚ฌ์šฉ์ž ๋งค๋‰ด์–ผ 1. ์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ์„ค์น˜ ๋งค๋‰ด์–ผ ๊ธฐ๋ณธ ์›์น™ ์‚ฌ์šฉ์ž ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ˆœ์ฐจ์ ์œผ๋กœ ์ž‘์„ฑํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋ชจ๋“  ๊ด€๋ จ ํ™”๋ฉด์„ ์บก์ฒ˜ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์—๋Ÿฌ ๋‚ด์šฉ์„ ์ฒด๊ณ„์ ์œผ๋กœ ๋ถ„๋ฅ˜ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์„ค์น˜ ๋งค๋‰ด์–ผ ์ž‘์„ฑ ํ•ญ๋ชฉ ...

ProcessingLicense

Product software packaging

์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ํŒจํ‚ค์ง• ๐Ÿ“ฆ ์ถœ์ œ๋นˆ๋„: ์ค‘ ๋นˆ์ถœ ํƒœ๊ทธ: ๋นŒ๋“œ ๋„๊ตฌ, SW ํŒจํ‚ค์ง•, DRM 1. ์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด ํŒจํ‚ค์ง• ๊ฐœ์š” ๊ณ ๊ฐ์—๊ฒŒ ์ „๋‹ฌํ•˜๊ธฐ ์œ„ํ•œ ํ˜•ํƒœ๋กœ ์†Œํ”„ํŠธ์›จ์–ด๋ฅผ ๋ฌถ์–ด๋‚ด๋Š” ๊ณผ์ •์œผ๋กœ, ์„ค์น˜์™€ ์‚ฌ์šฉ์— ํ•„์š”ํ•œ ๋ชจ๋“  ๋‚ด์šฉ์„ ํฌํ•จํ•˜๋Š” ๋ฉ”๋‰ด์–ผ์ด ํฌํ•จ๋˜์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ œํ’ˆ ์†Œํ”„ํŠธ์›จ์–ด์— ๋Œ€ํ•œ ํŒจ์น˜ ๋ฐ ์—…๊ทธ๋ ˆ์ด๋“œ๋ฅผ...

ProcessingLicense

Unity camera WorldToScreenPoint guide

Unity Camera WorldToScreenPoint ๊ฐ€์ด๋“œ WorldToScreenPoint๋Š” 3D ์›”๋“œ ์ขŒํ‘œ๋ฅผ 2D ์Šคํฌ๋ฆฐ ์ขŒํ‘œ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ๋ฉ”์†Œ๋“œ๋‹ค. UI๋ฅผ 3D ์˜ค๋ธŒ์ ํŠธ ์œ„์น˜์— ๋งž์ถœ ๋•Œ ์“ด๋‹ค! ๊ธฐ๋ณธ ์‚ฌ์šฉ๋ฒ• public Vector3 Camera.WorldToScreenPoint(Vector...

UnityGame TheoryC#

Integration module implementation

์—ฐ๊ณ„๋ชจ๋“ˆ๊ตฌํ˜„ ์ •๋ฆฌ (์ถœ์ œ ๋นˆ๋„: ์ค‘) ์ฃผ์š” ๋นˆ์ถœ ํ‚ค์›Œ๋“œ EAI ESB ์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ ๊ฒ€์ฆ ๋„๊ตฌ ์—ฐ๊ณ„๊ธฐ์ˆ ํ‘œ์ค€ EAI (Enterprise Application Integration) ์ „์‚ฌ์  ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ํ†ตํ•ฉ ํ™˜๊ฒฝ์œผ๋กœ, ์„œ๋กœ ๋‹ค๋ฅธ ๊ธฐ์ข…์˜ ์‹œ์Šคํ…œ ๊ฐ„ ์—ฐ๋™์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•จ ์„œ๋กœ ๋‹ค๋ฅธ ์ฝ”๋“œ๋‚˜ ํ”„๋กœํ† ์ฝœ์„ ์‚ฌ์šฉ...

ProcessingLicense

Integration mechanism configuration

์—ฐ๊ณ„ ๋งค์ปค๋‹ˆ์ฆ˜ ๊ตฌ์„ฑ ์ถœ์ œ๋นˆ๋„: ํ•˜ ๋นˆ์ถœํƒœ๊ทธ: ์˜ค๋ฅ˜ ์ฝ”๋“œ, ์•”ํ˜ธํ™” ์•Œ๊ณ ๋ฆฌ์ฆ˜, ์ฑ„๋„ ์•”ํ˜ธํ™” ์—ฐ๊ณ„ ๋งค์ปค๋‹ˆ์ฆ˜ ๊ธฐ๋ณธ ๊ตฌ์„ฑ ์ง์ ‘์—ฐ๊ณ„ ์žฅ์  ๋‹จ์ˆœํ•œ ๊ตฌ์กฐ ์ €๋ ดํ•œ ๋น„์šฉ ์„ฑ๋Šฅ ํ–ฅ์ƒ ๋‹จ์  ์ธํ„ฐํŽ˜์ด์Šค ๋ณ€๊ฒฝ์— ๋ฏผ๊ฐ ๋ณด์•ˆ ๋กœ์ง ์ ์šฉ ๋ถˆ๊ฐ€ ๊ฐ„์ ‘์—ฐ๊ณ„ ์žฅ์  ๋‹ค์–‘ํ•œ ํ™˜๊ฒฝ ํ†ตํ•ฉ ๋ณด์•ˆ ๋ฐ˜์˜ ๊ฐ€๋Šฅ ์ธํ„ฐํŽ˜์ด์Šค ๋ณ€๊ฒฝ ๊ฐ€๋Šฅ ๋‹จ์  ๋ณต์žกํ•œ ๊ตฌ์กฐ...

ProcessingLicense

Linked data structure

ํ†ตํ•ฉ๊ตฌํ˜„: ์—ฐ๊ณ„๋ฐ์ดํ„ฐ ๊ตฌ์„ฑ ์ถœ์ œ๋นˆ๋„: ํ•˜ ์—ฐ๊ณ„๋ฐ์ดํ„ฐ ์š”๊ตฌ์‚ฌํ•ญ ๋ถ„์„ ํ†ตํ•ฉ๊ตฌํ˜„ ๊ฐœ์š” ๋ชจ๋“ˆ๊ฐ„์˜ ์—ฐ๊ณ„(์ธํ„ฐํŽ˜์ด์Šค)์™€ ํ†ตํ•ฉ์„ ๊ตฌ์„ฑ ์ฃผ์š” ์š”์†Œ: ์†ก์ˆ˜์‹  ์‹œ์Šคํ…œ ์ค‘๊ณ„ ์‹œ์Šคํ…œ ์—ฐ๊ณ„๋ฐ์ดํ„ฐ ๋„คํŠธ์›Œํฌ ์‹œ์Šคํ…œ ๊ตฌ์„ฑ ์š”์†Œ ์†ก์‹ ์‹œ์Šคํ…œ ์ „์†กํ•˜๊ณ ์ž ํ•˜๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ์ƒ์„ฑ ์ค‘๊ณ„์‹œ์Šคํ…œ ๋‚ด๋ถ€ ์‹œ์Šคํ…œ๊ณผ ์™ธ๋ถ€ ์‹œ์Šคํ…œ ๊ฐ„์˜ ์ค‘๊ฐ„ ๋‹ค๋ฆฌ ์—ญํ•  ...

ProcessingLicense

Sorting

์ •๋ ฌ (Sorting) ์ถœ์ œ๋นˆ๋„: ์ค‘ ๋นˆ์ถœ ํƒœ๊ทธ: ์„ ํƒ ์ •๋ ฌ, ๋ฒ„๋ธ” ์ •๋ ฌ, ์‚ฝ์ž… ์ •๋ ฌ ์ •๋ ฌ์˜ ๊ธฐ๋ณธ ๊ฐœ๋… ์ˆœ์„œ๋Œ€๋กœ ๋‚˜์—ดํ•˜๋Š” ๋ฐฉ๋ฒ• ์˜ค๋ฆ„์ฐจ์ˆœ(Ascending): ์ˆœ์„œ๋Œ€๋กœ ๋‚ด๋ฆผ์ฐจ์ˆœ(Descending): ์—ญ์ˆœ์œผ๋กœ ์ •๋ ฌ์˜ ์‹œ๊ฐ„๋ณต์žก๋„ โญ ์ •๋ ฌ ๋ฐฉ์‹ ํ‰๊ท  ์ตœ์•… ์‚ฝ์ž… ์ •๋ ฌ O(Nยฒ) O(Nยฒ) ๋ฒ„๋ธ” ์ •๋ ฌ O(N...

ProcessingLicense

Exploration

ํƒ์ƒ‰ (Search) ์ถœ์ œ๋นˆ๋„: ์ค‘ ๋นˆ์ถœํƒœ๊ทธ: ํƒ์ƒ‰์˜ ์ข…๋ฅ˜, ์‹œ๊ฐ„ ๋ณต์žก๋„ ํƒ์ƒ‰์˜ ์ •์˜ ๋ฐ์ดํ„ฐ๋ฅผ ์ฐพ๋Š” ์ž‘์—… ๋‚ด๋ถ€ ํƒ์ƒ‰๊ณผ ์™ธ๋ถ€ ํƒ์ƒ‰์œผ๋กœ ๊ตฌ๋ถ„ ๋‚ด๋ถ€ ํƒ์ƒ‰: ์ฃผ๊ธฐ์–ต์žฅ์น˜ ์‚ฌ์šฉ, ์ ์€ ์–‘์„ ๋น ๋ฅด๊ฒŒ ํƒ์ƒ‰ ์™ธ๋ถ€ ํƒ์ƒ‰: ๋ณด์กฐ๊ธฐ์–ต์žฅ์น˜ ํ•จ๊ป˜ ์‚ฌ์šฉ, ๋งŽ์€ ์–‘์„ ๋А๋ฆฌ๊ฒŒ ํƒ์ƒ‰ ํƒ์ƒ‰์˜ ์œ ํ˜• โญ ์„ ํ˜• ํƒ์ƒ‰: ์ˆœ์ฐจ์ ์œผ๋กœ ๋น„๊ต ์ด...

ProcessingLicense

์˜ค๋‹ต๋…ธํŠธ: ํ•˜ํ–ฅ์‹ ์„ค๊ณ„์™€ ์ƒํ–ฅ์‹ ์„ค๊ณ„

ํ•˜ํ–ฅ์‹ ์„ค๊ณ„์™€ ์ƒํ–ฅ์‹ ์„ค๊ณ„ ๋น„๊ต ๋ณด๊ณ ์„œ 1. ๊ฐœ์š” ์‹œ์Šคํ…œ ์„ค๊ณ„ ๋ฐฉ๋ฒ•๋ก ์€ ํ”„๋กœ์ ํŠธ ์„ฑ๊ณต์— ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ๋ณธ ๋ณด๊ณ ์„œ์—์„œ๋Š” ํ•˜ํ–ฅ์‹ ์„ค๊ณ„์™€ ์ƒํ–ฅ์‹ ์„ค๊ณ„์˜ ๊ฐœ๋…๊ณผ ํŠน์ง•, ์žฅ๋‹จ์ , ์ ํ•ฉํ•œ ์ƒํ™ฉ์„ ๊ฐ„๋žตํžˆ ๋น„๊ตํ•ฉ๋‹ˆ๋‹ค. 2. ์„ค๊ณ„ ๋ฐฉ๋ฒ•๋ก  ๊ฐœ์š” 2.1 ํ•˜ํ–ฅ์‹ ์„ค๊ณ„ (Top-Down Design) ์ •์˜: ํฐ ...

ProcessingLicense์˜ค๋‹ต๋…ธํŠธ

Data structure

์ž๋ฃŒ๊ตฌ์กฐ์™€ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์™„๋ฒฝ ์ •๋ฆฌ (์ถœ์ œ๋นˆ๋„: ์ƒ) ์ž๋ฃŒ๊ตฌ์กฐ์™€ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๊ธฐ๋ณธ ๊ฐœ๋… ์ž๋ฃŒ๊ตฌ์กฐ๋ž€? ๋…ผ๋ฆฌ์ ์œผ๋กœ ์„ค๊ณ„๋œ ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ ๊ตฌ์กฐ์ ์œผ๋กœ ๋ชจ์—ฌ์žˆ๋Š” ๋ฐ์ดํ„ฐ์˜ ์ง‘ํ•ฉ ๋ฐ์ดํ„ฐ ์œ ํ˜•๊ณผ ์—…๋ฌด ์ƒํ™ฉ์— ๋”ฐ๋ผ ์„ ํƒํ•ด์„œ ํ™œ์šฉ ์ž๋ฃŒ๊ตฌ์กฐ์˜ ํŠน์ง• ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ์˜ ๊ตฌ์„ฑ ๋ฐฉ์‹์ด ์„ฑ๋Šฅ์— ์ง์ ‘์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์นจ ๋ฐ์ดํ„ฐ ์šฉ๋Ÿ‰๊ณผ ์‹คํ–‰์‹œ๊ฐ„์„ ...

ProcessingLicense

Understanding fft and filtering techniques

์ฃผํŒŒ์ˆ˜ ์˜์—ญ์—์„œ์˜ ์ด๋ฏธ์ง€ ์ฒ˜๋ฆฌ: FFT์™€ ํ•„ํ„ฐ๋ง ๊ธฐ๋ฒ•์— ๋Œ€ํ•œ ์ดํ•ด 1. ๊ธฐ๋ณธ์ ์ธ FFT ๊ฐœ๋…๊ณผ ๋ฒกํ„ฐ ์ฒ˜๋ฆฌ 1.1 ๋ฒกํ„ฐ์˜ FFT ๋ณ€ํ™˜ ์ฝ”๋“œ์˜ ์ฒซ ๋ถ€๋ถ„์—์„œ๋Š” ๊ธฐ๋ณธ์ ์ธ FFT(Fast Fourier Transform) ์—ฐ์‚ฐ์˜ ํŠน์„ฑ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. ๋ฒกํ„ฐ์— ๋Œ€ํ•œ FFT ๋ณ€ํ™˜ ์‹œ ์ฃผ์˜ํ•  ์ ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค: ...

MATLABDigital Image Processing

Interface design

์‹œ์Šคํ…œ ์ธํ„ฐํŽ˜์ด์Šค ์„ค๊ณ„์˜ ์ดํ•ด ์ถœ์ œ๋นˆ๋„: ํ•˜ 1. ์ธํ„ฐํŽ˜์ด์Šค ์š”๊ตฌ์‚ฌํ•ญ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์„œ๋กœ ๋‹ค๋ฅธ ์‹œ์Šคํ…œ ๋ฐ ์‚ฌ์šฉ์ž ์‚ฌ์ด์—์„œ ์ •๋ณด๋ฅผ ์ฃผ๊ณ ๋ฐ›๋Š” ๋ฌผ๋ฆฌ์ /๋…ผ๋ฆฌ์  ๋งค๊ฐœ์ฒด์ž…๋‹ˆ๋‹ค. ํฌ๊ฒŒ ์‹œ์Šคํ…œ ์ธํ„ฐํŽ˜์ด์Šค์™€ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋กœ ๊ตฌ๋ถ„๋ฉ๋‹ˆ๋‹ค. ์ฃผ์š” ํŠน์ง• ์‹œ์Šคํ…œ์ด ์—ฐ๋™๋˜์–ด ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ๊ทœ์น™์„ ์ •์˜ ์š”๊ตฌ์‚ฌํ•ญ์—๋Š” ์—ฐ๊ณ„๋ฒ”์œ„, ...

ProcessingLicense

System interconnection design

์‹œ์Šคํ…œ ์—ฐ๋™ ์„ค๊ณ„ ์™„๋ฒฝ ๊ฐ€์ด๋“œ ์ถœ์ œ๋นˆ๋„: ์ค‘ 1. ์‹œ์Šคํ…œ ์ฝ”๋“œ ์„ค๊ณ„ ์ฝ”๋“œ์˜ ๊ธฐ๋ณธ ๊ฐœ๋… ์ •์˜: ์ฝ”๋“œ๋Š” ์ •๋ณด๋ฅผ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐํ˜ธ์ฒด๊ณ„์ž…๋‹ˆ๋‹ค ์ฝ”๋“œ์˜ ์ฃผ์š” ์—ญํ• : ๊ธฐ๋ณธ ์—ญํ• : ์‹๋ณ„, ๋ถ„๋ฅ˜, ๋ฐฐ์—ด ๋ถ€๊ฐ€ ์—ญํ• : ํ‘œ์ค€ํ™”, ๊ฐ„์†Œํ™”, ์—ฐ์ƒ, ์•”ํ˜ธํ™”, ์˜ค๋ฅ˜๊ฒ€์ถœ ์ฝ”๋“œ์˜ ์œ ํ˜•๋ณ„ ํŠน์ง• 1. ์ˆœ์ฐจ์ฝ”๋“œ ์ผ๋ จ๋ฒˆํ˜ธ๋ฅผ ์ˆœ์„œ๋Œ€๋กœ ๋ถ€...

ProcessingLicense

common module design

๊ณตํ†ต๋ชจ๋“ˆ์„ค๊ณ„ ์ถœ์ œ๋นˆ๋„: ์ƒ ์†Œํ”„ํŠธ์›จ์–ด ์„ค๊ณ„ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์„ค๊ณ„ํ•˜๊ณ  ๋ฐ์ดํ„ฐ๋ฅผ ๊ตฌ์กฐํ™”ํ•œ ์ž๋ฃŒ๊ตฌ์กฐ๋ฅผ ๋ฌธ์„œํ™”ํ•˜๋Š” ๊ณผ์ • ์„ค๊ณ„ ๋ฐฉ์‹ ๋น„๊ต: ์ ˆ์ฐจ์ง€ํ–ฅ: ์†๋„๊ฐ€ ๋น ๋ฅด์ง€๋งŒ ์œ ์ง€๋ณด์ˆ˜๊ฐ€ ์–ด๋ ค์›€ ๊ฐ์ฒด์ง€ํ–ฅ: ๋‚œ์ด๋„ ๋†’๊ณ  ์†๋„๋Š” ๋А๋ฆฌ์ง€๋งŒ ์žฌํ™œ์šฉ์„ฑ๊ณผ ์œ ์ง€๋ณด์ˆ˜๊ฐ€ ์‰ฌ์›€ ์†Œํ”„ํŠธ์›จ์–ด ์„ค๊ณ„ ๋ชจ๋ธ ์„ค๊ณ„ ๊ตฌ์„ฑ ์ˆœ์„œ ๋ฐ์ดํ„ฐ ์„ค๊ณ„ ์•„ํ‚คํ…์ฒ˜ ์„ค๊ณ„...

ProcessingLicense

Ui design

UI ์„ค๊ณ„ ์ข…ํ•ฉ ๊ฐ€์ด๋“œ UI ์‹œ์Šคํ…œ์˜ ํ•„์ˆ˜ ๊ธฐ๋Šฅ prompt์™€ ๊ฒ€์ฆ๊ธฐ๋Šฅ ๊ฒฐํ•จ์ฒ˜๋ฆฌ ๋ฉ”์‹œ์ง€์ฒ˜๋ฆฌ ๋„์›€๋ง๊ธฐ๋Šฅ UI ์„ค๊ณ„ ์›์น™ UI๋Š” ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋กœ์„œ, ์‚ฌ์šฉ์ž ์ž…์žฅ์—์„œ ํŽธ๋ฆฌํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋˜์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ฃผ์š” ์›์น™์€ ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค: ์ง๊ด€์„ฑ: ์‚ฌ์šฉ์ž๊ฐ€ ์ฆ‰๊ฐ์ ์œผ๋กœ ์ดํ•ดํ•˜๊ณ  ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•ฉ...

ProcessingLicense

Ui requirement

ํ™”๋ฉด์„ค๊ณ„: UI ์š”๊ตฌ์‚ฌํ•ญ UI (User Interface) ๊ฐœ์š” ์‚ฌ์šฉ์ž์™€ ์ปดํ“จํ„ฐ ์‚ฌ์ด์˜ ์—ฐ๊ณ„ ์‹œ์Šคํ…œ์ธ UI๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์ด ๋ฐœ์ „ํ•ด์™”์Šต๋‹ˆ๋‹ค: ๋‹จ์ˆœํ•œ ์ƒํ˜ธ์ž‘์šฉ์—์„œ ์‹คํ–‰ ์˜ค๋ฅ˜๋ฅผ ์ค„์ด๊ธฐ ์œ„ํ•œ UI๋กœ ๋ฐœ์ „ ๋‹จ์ˆœํ•œ ๊ธฐ๋Šฅ์˜ ์ „๋‹ฌ์—์„œ ์˜๋ฏธ๋ฅผ ์ „๋‹ฌํ•˜๋„๋ก ๋ฐœ์ „ UI ๋ถ„์•ผ ๋ฌผ๋ฆฌ์  ์ œ์–ด ๊ตฌ์„ฑ๊ณผ ํ‘œํ˜„ ๊ธฐ๋Šฅ์  ๋ถ„์•ผ (์˜๋ฏธ๋ฅผ...

ProcessingLicense

Uml(unified modeling language)

UML์˜ ์ดํ•ด: ํ†ตํ•ฉ ๋ชจ๋ธ๋ง ์–ธ์–ด ์™„๋ฒฝ ๊ฐ€์ด๋“œ UML ๊ฐœ์š” UML(Unified Modeling Language)์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ํŠน์ง•์„ ๊ฐ€์ง‘๋‹ˆ๋‹ค: ๊ฐ์ฒด์ง€ํ–ฅ ๋ฐฉ๋ฒ•๋ก ์˜ ์žฅ์ ์„ ํ†ตํ•ฉ ํ‘œ์ค€ํ™”๋œ ๋ฒ”์šฉ ๋ชจ๋ธ๋ง ์–ธ์–ด ์›ํ™œํ•œ ์˜์‚ฌ์†Œํ†ต์„ ์œ„ํ•ด ๊ฐœ๋ฐœ ์‚ฌ๋ฌผ, ๊ด€๊ณ„, ๋‹ค์ด์–ด๊ทธ๋žจ์œผ๋กœ ๊ตฌ์„ฑ UML ๊ตฌ์„ฑ์š”์†Œ ์‚ฌ๋ฌผ ๋Œ€์ƒ์„ ์˜๋ฏธ...

ProcessingLicense

Requirements engineering

์š”๊ตฌ์‚ฌํ•ญ ํ™•์ธ ์š”๊ตฌ๊ณตํ•™์ด๋ž€? ์š”๊ตฌ๊ณตํ•™์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ํŠน์ง•์„ ๊ฐ€์ง‘๋‹ˆ๋‹ค: ์š”๊ตฌ์‚ฌํ•ญ์„ ์ •์˜, ๋ฌธ์„œํ™”, ๊ด€๋ฆฌํ•˜๋Š” ์ฒด๊ณ„์ ์ธ ์ ‘๊ทผ ๋ฐฉ์‹ ํšจ๊ณผ์ ์ธ ์†Œํ†ต ์ˆ˜๋‹จ์„ ์ œ๊ณตํ•˜์—ฌ ๋ถˆํ•„์š”ํ•œ ๋น„์šฉ ์ ˆ๊ฐ ์š”๊ตฌ์‚ฌํ•ญ ๋ณ€๊ฒฝ ์ถ”์ ์„ ํ†ตํ•œ ์†์‹ค ์ตœ์†Œํ™” ์š”๊ตฌ๊ณตํ•™ ํ”„๋กœ์„ธ์Šค ๋„์ถœ ๋ถ„์„ ๋ช…์„ธ ๊ฒ€์ฆ ์š”๊ตฌ์‚ฌํ•ญ ๊ด€๋ฆฌ ๋„๊ตฌ ์ฃผ์š” ๊ธฐ๋Šฅ ๋ณ€๊ฒฝ์— ๋”ฐ๋ฅธ ์˜...

ProcessingLicense

Developement environment analyze

์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ํ™˜๊ฒฝ ๋ถ„์„ ํ˜„ํ–‰ ์‹œ์Šคํ…œ ํŒŒ์•… ๊ฐœ์š” ํ˜„์žฌ ์šด์˜๋˜๋Š” ์‹œ์Šคํ…œ์˜ ๊ตฌ์„ฑ ํŒŒ์•… ํŒŒ์•… ๋Œ€์ƒ: ๊ธฐ๋Šฅ ์ •๋ณด ์†Œํ”„ํŠธ์›จ์–ด ํ•˜๋“œ์›จ์–ด ๋„คํŠธ์›Œํฌ ๊ตฌ์„ฑ ํ˜„ํ–‰ ์‹œ์Šคํ…œ ํŒŒ์•… ์ ˆ์ฐจ 1๋‹จ๊ณ„ ์‹œ์Šคํ…œ ๊ตฌ์„ฑ ๊ธฐ๋Šฅ ์ธํ„ฐํŽ˜์ด์Šค ํ˜„ํ™ฉ 2๋‹จ๊ณ„ ์•„ํ‚คํ…์ฒ˜ ํ˜„ํ™ฉ ์†Œํ”„ํŠธ์›จ์–ด ๊ตฌ์„ฑ ํ˜„ํ™ฉ 3๋‹จ๊ณ„ ํ•˜๋“œ์›จ์–ด ํ˜„ํ™ฉ ๋„คํŠธ์›Œํฌ ํ˜„ํ™ฉ ์‹œ์Šคํ…œ ๊ตฌ์„ฑ ๋ฐ...

ProcessingLicense

Software development tailoring

์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก  ํ…Œ์ผ๋Ÿฌ๋ง ํ…Œ์ผ๋Ÿฌ๋ง ๊ฐœ์š” ๊ธฐ์กด ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ๋ชจ๋ธ์˜ ์ตœ์ ํ™” ๊ฐ€๊ณต, ์ ์šฉ, ์ •์ œ ๊ณผ์ •์„ ํฌํ•จ ๊ฐœ๋ฐœ ๋ชจ๋ธ ์„ ์ • ์‹œ ๋‚ด๋ถ€์  ์š”๊ฑด๊ณผ ์™ธ๋ถ€์  ์š”๊ฑด์˜ ์ถฉ๋Œ ํ•ด๊ฒฐ์„ ์œ„ํ•ด ์‚ฌ์šฉ ํ…Œ์ผ๋Ÿฌ๋ง ํ”„๋กœ์„ธ์Šค ํ”„๋กœ์ ํŠธ ์ž์› ํ˜„ํ™ฉ ๋ฐ˜์˜ ํ˜„์‹ค์„ ๋ฐ˜์˜ํ•œ ์ ˆ์ฐจ ์ˆ˜๋ฆฝ ๋ฉ”๋‰ด์–ผ ์ž‘์„ฑ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ํ”„๋กœ์ ํŠธ ๊ธฐ๋ณธ ํŠน...

ProcessingLicense

Software development

์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก  ์†Œํ”„ํŠธ์›จ์–ด ์œ ํ˜• ์ƒ์šฉ ์†Œํ”„ํŠธ์›จ์–ด ์ƒ์—…์  ๋ชฉ์ ์œผ๋กœ ๋งŒ๋“ค์–ด์ง„ ์†Œํ”„ํŠธ์›จ์–ด ์ƒ์šฉ์†Œํ”„ํŠธ์›จ์–ด์˜ ๋ถ„๋ฅ˜ ์‚ฐ์—… ๋ฒ”์šฉ ์†Œํ”„ํŠธ์›จ์–ด ์šด์˜์ฒด์ œ ๋ฏธ๋“ค์›จ์–ด ์‘์šฉSW ์‚ฐ์—… ํŠนํ™” ์†Œํ”„ํŠธ์›จ์–ด ์ž๋™์ฐจ, ํ•ญ๊ณต, ๊ต์œก ๋“ฑ ํŠน์ • ์‚ฐ์—…์— ํŠนํ™” ์˜ˆ์‹œ: ์ž๋™์ฃผํ–‰ ์†Œํ”„ํŠธ์›จ์–ด ์‘์šฉ ์†Œํ”„ํŠธ์›จ์–ด ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜, ์‘์šฉ ์†”๋ฃจ์…˜์œผ๋กœ ...

ProcessingLicense

C# programming guide

C# ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์™„๋ฒฝ ๊ฐ€์ด๋“œ ๋ชฉ์ฐจ ์ธํ„ฐํŽ˜์ด์Šค์™€ ์ปฌ๋ ‰์…˜ ๊ธฐ๋ณธ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ฐœ๋… ์Šค๋ ˆ๋”ฉ์˜ ๊ธฐ๋ณธ ๊ตฌ์กฐ ๊ณ ๊ธ‰ ์Šค๋ ˆ๋”ฉ ๊ฐœ๋… Task์™€ ๋น„๋™๊ธฐ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํ˜„๋Œ€์  ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ธฐ๋Šฅ LINQ์™€ ์ปฌ๋ ‰์…˜ ์ฒ˜๋ฆฌ 1. ์ธํ„ฐํŽ˜์ด์Šค์™€ ์ปฌ๋ ‰์…˜ IEnumerable๊ณผ IEnumerator ์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ class Points :...

C# thread

C# thread C#์—์„œ Thread๋Š” ๋ฉ”์ธ ํ•จ์ˆ˜(ํ”„๋กœ๊ทธ๋žจ ์ง„์ž…์ )๊ฐ€ ๋๋‚˜๋„ ์‹คํ–‰์„ ๊ณ„์†ํ• ์ง€ ์—ฌ๋ถ€๊ฐ€ ์Šค๋ ˆ๋“œ์˜ ์ข…๋ฅ˜์— ๋”ฐ๋ผ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค. ์Šค๋ ˆ๋“œ์—๋Š” ๋‘ ๊ฐ€์ง€ ์ข…๋ฅ˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค: ํฌ๊ทธ๋ผ์šด๋“œ ์Šค๋ ˆ๋“œ (Foreground Thread) ๋ฐฑ๊ทธ๋ผ์šด๋“œ ์Šค๋ ˆ๋“œ (Background Thread) 1. ํฌ๊ทธ๋ผ์šด๋“œ ์Šค...

C# event

C# event C#์—์„œ Event์™€ EventArgs๋Š” ์ด๋ฒคํŠธ๋ฅผ ๋‹ค๋ฃฐ ๋•Œ ํ•จ๊ป˜ ์‚ฌ์šฉ๋˜์ง€๋งŒ ๊ทธ ์—ญํ• ์ด ๋‹ค๋ฆ…๋‹ˆ๋‹ค. 1. Event (์ด๋ฒคํŠธ) ์ •์˜: Event๋Š” ๊ฐ์ฒด ๊ฐ„์˜ ํ†ต์‹ ์„ ์œ„ํ•œ ๋ฉ”์ปค๋‹ˆ์ฆ˜์ž…๋‹ˆ๋‹ค. ํด๋ž˜์Šค์˜ ์ƒํƒœ๊ฐ€ ๋ณ€๊ฒฝ๋  ๋•Œ ๋‹ค๋ฅธ ๊ฐ์ฒด์—๊ฒŒ ์•Œ๋ฆผ์„ ๋ณด๋‚ด๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. ์—ญํ• : ํŠน์ • ๋™์ž‘(์˜ˆ: ๋ฒ„ํŠผ ...

C# Type conversion

C# ํ˜•๋ณ€ํ™˜ ๋ฐฉ์‹ ๋น„๊ต ๋ณด๊ณ ์„œ 1. ๊ฐœ์š” ํ˜•๋ณ€ํ™˜์€ ํ”„๋กœ๊ทธ๋ž˜๋ฐ์—์„œ ๋ฐ์ดํ„ฐ ํƒ€์ž…์„ ๋‹ค๋ฅธ ํƒ€์ž…์œผ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ๊ณผ์ •์ž…๋‹ˆ๋‹ค. C#์—์„œ๋Š” ์ฃผ๋กœ as ํ˜•๋ณ€ํ™˜๊ณผ ๊ด„ํ˜ธ๋ฅผ ์ด์šฉํ•œ ๋ช…์‹œ์  ํ˜•๋ณ€ํ™˜(์บ์ŠคํŒ…)์ด ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. ๋ณธ ๋ณด๊ณ ์„œ์—์„œ๋Š” ๋‘ ๊ฐ€์ง€ ํ˜•๋ณ€ํ™˜ ๋ฐฉ์‹์˜ ํŠน์ง•, ์ฐจ์ด์ , ์žฅ๋‹จ์ ์„ ๋น„๊ตํ•˜์—ฌ ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค. 2. ํ˜•๋ณ€ํ™˜ ๋ฐฉ์‹...

LINQ method

LINQ ๋ฉ”์„œ๋“œ LINQ๋Š” C#์—์„œ ์ปฌ๋ ‰์…˜ ๋ฐ์ดํ„ฐ๋ฅผ ์‰ฝ๊ฒŒ ์งˆ์˜ํ•˜๊ณ  ์กฐ์ž‘ํ•˜๋Š” ๊ธฐ๋Šฅ์ด๋‹ค. ์ •๋ ฌ, ํ•„ํ„ฐ๋ง, ๋ณ€ํ™˜ ๋“ฑ์„ ํ•  ์ˆ˜ ์žˆ๋‹ค. LINQ๋Š” ์ง€์—ฐ ์‹คํ–‰๊ณผ ์ฆ‰์‹œ ์‹คํ–‰ ๋‘ ๊ฐ€์ง€ ๋ฐฉ์‹์œผ๋กœ ๋™์ž‘ํ•œ๋‹ค. ์ฃผ์š” ๋ฉ”์„œ๋“œ OrderBy - ์ •๋ ฌ var sortedList = arr.OrderBy(v => v); ...

Comparer vs Comparable and Enumerable vs Enumerator in C#

Comparer vs Comparable and Enumerable vs Enumerator in C# 1. Comparer and Comparable 1.1 Comparer (IComparer) ์ •์˜: IComparer๋Š” ๋‘ ๊ฐ์ฒด๋ฅผ ๋น„๊ตํ•˜๋Š” ์™ธ๋ถ€ ๋น„๊ต์ž ์ธํ„ฐํŽ˜์ด์Šค์ž…๋‹ˆ๋‹ค. ์ฃผ์š” ์—ญํ• : ์ •๋ ฌ ๊ธฐ์ค€์„ ...

Two's complement

2์˜ ๋ณด์ˆ˜(Twoโ€™s Complement) ๊ฐœ์š” 2์˜ ๋ณด์ˆ˜๋Š” ์ปดํ“จํ„ฐ ๊ณผํ•™๊ณผ ๋””์ง€ํ„ธ ์ „์ž๊ณตํ•™์—์„œ ์ˆซ์ž๋ฅผ ํ‘œํ˜„ํ•˜๊ณ  ์—ฐ์‚ฐํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋˜๋Š” ํ•ต์‹ฌ์ ์ธ ๊ฐœ๋…์ž…๋‹ˆ๋‹ค. ์ด ๋ณด๊ณ ์„œ์—์„œ๋Š” 2์˜ ๋ณด์ˆ˜์˜ ์ฃผ์š” ํ™œ์šฉ ์‚ฌ๋ก€์™€ ๊ตฌํ˜„ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค. ์ฃผ์š” ํ™œ์šฉ ๋ถ„์•ผ ์Œ์ˆ˜ ํ‘œํ˜„ ์ปดํ“จํ„ฐ๋Š” ์ด์ง„์ˆ˜ ์ฒด๊ณ„๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์Œ...

Mano machine concepts

Mano Machine ์ฃผ์š” ๊ฐœ๋… ์ •๋ฆฌ ๋งˆ์ดํฌ๋กœ ์—ฐ์‚ฐ ์ œ์–ด ์‹ ํ˜ธ FGO (Full Gate Operate) AC(Accumulator)์˜ ๊ฐ’์„ ํ™•์ธํ•˜๋Š” ์กฐ๊ฑด๋ถ€ ๋ถ„๊ธฐ ์—ฐ์‚ฐ์ž…๋‹ˆ๋‹ค: AC๊ฐ€ 0์ด ์•„๋‹ ๊ฒฝ์šฐ: ๋‹ค์Œ ๋งˆ์ดํฌ๋กœ๋ช…๋ น์–ด๋กœ ์ง„ํ–‰ AC๊ฐ€ 0์ผ ๊ฒฝ์šฐ: NextU+2 ์œ„์น˜์˜ ๋งˆ์ดํฌ๋กœ๋ช…๋ น์–ด๋กœ ๊ฑด๋„ˆ๋œ๋‹ˆ๋‹ค S...

DFT Convolution

DFT ๊ธฐ๋ฐ˜ Convolution DFT ๊ธฐ๋ฐ˜ Convolution์€ ์ด๋ฏธ์ง€์—์„œ ํŠน์ • ํŒจํ„ด์„ ๊ฐ•์กฐํ•˜๊ฑฐ๋‚˜ ์–ต์ œํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ ํ•„ํ„ฐ์— ๋”ฐ๋ผ ์ด๋ฏธ์ง€์—์„œ ์›ํ•˜๋Š” ํŒจํ„ด์„ ์ถ”์ถœํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. DFT Convolution๊ณผ ํŒจํ„ด ์ถ”์ถœ์˜ ๊ด€๊ณ„: ํ•„ํ„ฐ์˜ ์—ญํ• : ํ•„ํ„ฐ๋Š” ์ฃผํŒŒ์ˆ˜ ์˜์—ญ์—์„œ ํŠน์ • ๋Œ€์—ญ(ํŒจ...

MATLABDigital Image Processing

Discrete fourier

ํ‘ธ๋ฆฌ์— ๋ณ€ํ™˜์˜ ํ•ต์‹ฌ ์ˆ˜์‹ 1. ๊ธฐ๋ณธ ํ‘ธ๋ฆฌ์— ๋ณ€ํ™˜ 1.1 1์ฐจ์› ํ‘ธ๋ฆฌ์— ๋ณ€ํ™˜ ์‹ ํ˜ธ x(t)๋ฅผ ์ฃผํŒŒ์ˆ˜ ์˜์—ญ์œผ๋กœ ๋ณ€ํ™˜: F(ฯ‰) = โˆซ x(t) โ€ข e^(-iฯ‰t) dt ์—ฌ๊ธฐ์„œ: F(ฯ‰): ์ฃผํŒŒ์ˆ˜ ์˜์—ญ์—์„œ์˜ ์‹ ํ˜ธ x(t): ์‹œ๊ฐ„ ์˜์—ญ์—์„œ์˜ ์‹ ํ˜ธ ฯ‰: ๊ฐ์ฃผํŒŒ์ˆ˜ (2ฯ€f) i: ํ—ˆ์ˆ˜ ๋‹จ์œ„ (iยฒ = -1) ...

MATLABDigital Image Processing

Process thread task

๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ, Memory Architecture ์šด์˜์ฒด์ œ OS ์‚ฌ์šฉ์ž์™€ ์ปดํ“จํ„ฐ ํ•˜๋“œ์›จ์–ด ๊ฐ„์˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณตํ•จ. ๋ฌผ๋ฆฌ ๋ฉ”๋ชจ๋ฆฌ ์ปดํ“จํ„ฐ์— ์žฅ์ฐฉ๋œ RAM(Random Access Memory) ์ž„์˜ ์œ„์น˜์—์„œ ๋™์ผํ•œ ์‹œ๊ฐ„์— ๋น ๋ฅด๊ฒŒ ์ ‘๊ทผํ•œ๋‹ค. ํ˜„์žฌ ์‹คํ–‰์ค‘์ธ ํ”„๋กœ๊ทธ๋žจ๊ณผ ๋ฐ์ดํ„ฐ ์ €์žฅ์— ์šฉ์ดํ•จ. ๊ฐ€์ƒ ๋ฉ”๋ชจ๋ฆฌ ...

The imshow function of degital image processing

MATLAB ๋””์ง€ํ„ธ ์˜์ƒ์ฒ˜๋ฆฌ 1. ๋””์ง€ํ„ธ ์˜์ƒ์ฒ˜๋ฆฌ ๊ฐœ์š” 1.1 ์˜์ƒ์ฒ˜๋ฆฌ์˜ ์ •์˜ ์ธ๊ฐ„์˜ ์‹œ๊ฐ์  ํ•ด์„์„ ์œ„ํ•œ ํ™”์งˆ ๊ฐœ์„  ๊ธฐ๊ณ„ ์ธ์‹์„ ์œ„ํ•œ ์˜์ƒ ์ฒ˜๋ฆฌ 1.2 ์ฃผ์š” ์‘์šฉ ๋ถ„์•ผ ์˜๋ฃŒ ๋ถ„์•ผ: X-ray, MRI, CAT ์Šค์บ” ๋ถ„์„, ์„ธํฌ ์ด๋ฏธ์ง€ ๋ถ„์„ ๋†์—… ๋ถ„์•ผ: ์œ„์„ฑ/ํ•ญ๊ณต ์ด๋ฏธ์ง€ ๋ถ„์„, ์ž‘๋ฌผ ์ƒํƒœ ๊ฒ€์‚ฌ ์‚ฐ์—… ...

MATLABDigital Image Processing

Basic computer organization & design

์ปดํ“จํ„ฐ ๊ตฌ์กฐ ์ข…ํ•ฉ ๊ณต๋ถ€ ๋…ธํŠธ 1. ์†Œํ”„ํŠธ์›จ์–ด, ํ”„๋กœ๊ทธ๋žจ, ๋ช…๋ น์–ด, ๋งˆ์ดํฌ๋กœ ์—ฐ์‚ฐ์˜ ๊ด€๊ณ„ ์†Œํ”„ํŠธ์›จ์–ด: ํ”„๋กœ๊ทธ๋žจ์˜ ์ง‘ํ•ฉ ํ”„๋กœ๊ทธ๋žจ: ๋ช…๋ น์–ด์˜ ์ˆœ์„œํ™”๋œ ์ง‘ํ•ฉ ๋ช…๋ น์–ด: ๋งˆ์ดํฌ๋กœ ๋ช…๋ น์–ด์˜ ์ˆœ์„œํ™”๋œ ์ง‘ํ•ฉ ๋งˆ์ดํฌ๋กœ ๋ช…๋ น์–ด: ์ปดํ“จํ„ฐ๊ฐ€ ํŠน์ • ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๋„๋ก ์ง€์‹œํ•˜๋Š” ๋น„ํŠธ ๊ทธ๋ฃน ์˜ˆ์‹œ: ์†Œํ”„ํŠธ์›จ์–ด โ†’ ์›Œ๋“œ ํ”„๋กœ์„ธ์„œ ํ”„...

computer-architecturecomputer-sciencetheory

Data representation

1. ๋ฐ์ดํ„ฐ ์œ ํ˜• ๋””์ง€ํ„ธ ์ปดํ“จํ„ฐ์˜ ์ด์ง„ ์ •๋ณด๋Š” ๋ฉ”๋ชจ๋ฆฌ๋‚˜ ํ”„๋กœ์„ธ์„œ ๋ ˆ์ง€์Šคํ„ฐ์— ์ €์žฅ๋จ ์ฃผ์š” ์œ ํ˜•: ์‚ฐ์ˆ  ์—ฐ์‚ฐ์šฉ ์ˆซ์ž ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ์šฉ ์•ŒํŒŒ๋ฒณ ํŠน์ • ๋ชฉ์ ์˜ ๊ธฐํƒ€ ์ด์‚ฐ ๊ธฐํ˜ธ 2. ์ˆ˜ ์ฒด๊ณ„ 2.1 ์ง„๋ฒ• ๋ณ€ํ™˜ 10์ง„์ˆ˜: (724.5)โ‚โ‚€ = 7ร—10ยฒ + 2ร—10ยน + 4ร—10โฐ + 5ร—10โปยน 2์ง„์ˆ˜: (101...

computer-architecturecomputer-sciencetheory

Register, counter, memory unit

1. n-๋น„ํŠธ ๋ ˆ์ง€์Šคํ„ฐ ์ •์˜: n๊ฐœ์˜ ํ”Œ๋ฆฝํ”Œ๋กญ๊ณผ ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ์šฉ ์กฐํ•ฉํšŒ๋กœ๋กœ ๊ตฌ์„ฑ ๊ธฐ๋Šฅ: n๋น„ํŠธ์˜ 2์ง„ ์ •๋ณด ์ €์žฅ ์˜ˆ: 4๋น„ํŠธ ๋ ˆ์ง€์Šคํ„ฐ ํŠน์ง• ๊ณตํ†ต clock ์ž…๋ ฅ์œผ๋กœ ๋™์‹œ ๋™์ž‘ Clear ์ž…๋ ฅ (0) โ†’ ์ถœ๋ ฅ์„ 0์œผ๋กœ ์ดˆ๊ธฐํ™” Clock ์ฐจ๋‹จ โ†’ ๋ ˆ์ง€์Šคํ„ฐ ๋‚ด์šฉ ์œ ์ง€ 2. ๋ณ‘๋ ฌ ๋กœ๋“œ ๋ ˆ์ง€์Šคํ„ฐ ์ฃผ ํด๋ŸญํŽ„์Šค ...

computer-architecturecomputer-sciencetheory

Digital component

์ง‘์ ํšŒ๋กœ(Integrated Citcuits) IC ๋””์ง€ํ„ธ ๊ฒŒ์ดํŠธ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ์ „์ž๋ถ€ํ’ˆ์„ ํฌํ•จํ•˜๋Š” ์‹ค๋ฆฌ์ฝ˜ ๋ฐ˜๋„์ฒด(chip)์ด๋‹ค Chip์•ˆ์˜ ๋งŽ์€ ๊ฒŒ์ดํŠธ๋“ค์€ ํšŒ๋กœ์˜ ์š”๊ตฌ์— ๋”ฐ๋ผ ์„œ๋กœ ์—ฐ๊ฒฐ ๋‚ด๋ถ€์˜ ๊ฒŒ์ดํŠธ์™€ ์™ธ๋ถ€ ํ•€์˜ ์—ฐ๊ฒฐ ์ง‘์ ํšŒ๋กœ์˜ ๊ตฌ๋ถ„: ๋ฐ€๋„(์นฉ์†์˜ ๊ฒŒ์ดํŠธ์ˆ˜)์—๋”ฐ๋ผ ๊ตฌ๋ถ„ SSI, MSI, LSI, VL...

computer-architecturecomputer-sciencetheory

Digital logic circuit

๋…ผ๋ฆฌ ๊ฒŒ์ดํŠธ ๋””์ง€ํ„ธ ์ปดํ“จํ„ฐ์—์„œ๋Š” ์ด์ง„ ์ •๋ณด๋Š” ๋ฌผ๋ฆฌ๋Ÿ‰์ธ ์ „์•• ์‹ ํ˜ธ๋ฅผ ์ด์šฉํ•˜์—ฌ 0๊ณผ 1๋กœ ํ‘œํ˜„๋จ (ex) ์–ด๋–ค ์ปดํ“จํ„ฐ์—์„œ๋Š” 3V์‹ ํ˜ธ๋ฅผ 1๋กœ, 0.5V ์‹ ํ˜ธ๋ฅผ 0์œผ๋กœ ๋‚˜ํƒ€๋ƒ„. ์ด์ง„ ์ •๋ณด๋Š” ๊ฒŒ์ดํŠธ(gate) ๋ผ๊ณ  ๋ถˆ๋ฆฌ๋Š” ๋…ผ๋ฆฌ ํšŒ๋กœ์—์„œ ํ–‰ํ•ด์ง. ๊ฒŒ์ดํŠธ๋Š” ์ž…๋ ฅ ๋…ผ๋ฆฌ ์กฐ๊ฑด์— ๋งŒ์กฑํ• ๋•Œ, 1 ๋˜๋Š” 0์˜ ์‹ ํ˜ธ๋ฅผ ๋งŒ๋“ค...

computer-architecturecomputer-sciencetheory

Register Transfer

Register transfer ํ•œํ•™๊ธฐ๋™์•ˆ ๋ฐฐ์šธ๊ฒƒ ๋ ˆ์ง€์Šคํ„ฐ ์ข…๋ฅ˜์™€ ์“ฐ์ž„ (ํ•˜๋“œ์›จ์–ด) ์‹œํ€€์Šค (์†Œํ”„ํŠธ์›จ์–ด) ์ปจํŠธ๋กค (์ปจํŠธ๋กค) Block Diagram of Register AR (Address Register) DR(Data Register) or BR(Buffer Register) IR(Instru...

computer-architecturecomputer-sciencetheory

Register Memory

๋ ˆ์ง€์Šคํ„ฐ ๋ฉ”๋ชจ๋ฆฌ ๋ ˆ์ง€์Šคํ„ฐ ๋ฉ”๋ชจ๋ฆฌ๋Š” ์ปดํ“จํ„ฐ์—์„œ ๊ฐ€์žฅ ์ž‘๊ณ  ๋น ๋ฅธ ๋ฉ”๋ชจ๋ฆฌ์ž…๋‹ˆ๋‹ค. ๋ฉ”์ธ ๋ฉ”๋ชจ๋ฆฌ์˜ ์ผ๋ถ€๊ฐ€ ์•„๋‹ˆ๋ฉฐ CPU์—์„œ ๊ฐ€์žฅ ์ž‘์€ ๋ฐ์ดํ„ฐ ๋ณด์œ  ์š”์†Œ์ธ ๋ ˆ์ง€์Šคํ„ฐ ํ˜•ํƒœ๋กœ ์œ„์น˜ํ•ฉ๋‹ˆ๋‹ค. ๋ ˆ์ง€์Šคํ„ฐ๋Š” CPU์—์„œ ์ž์ฃผ ์‚ฌ์šฉํ•˜๋Š” ๋ฐ์ดํ„ฐ, ๋ช…๋ น์–ด ๋ฐ ๋ฉ”๋ชจ๋ฆฌ ์ฃผ์†Œ๋ฅผ ์ผ์‹œ์ ์œผ๋กœ ๋ณด์œ ํ•ฉ๋‹ˆ๋‹ค. ๋ ˆ์ง€์Šคํ„ฐ๋Š” ํ˜„์žฌ CPU์—์„œ ์ฒ˜๋ฆฌ ...

computer-architecturecomputer-sciencetheory

Digital Computer

๋””์ง€ํ„ธ ์ปดํ“จํ„ฐ์˜ ๊ตฌ์กฐ ์ปดํ“จํ„ฐ ํ•˜๋“œ์›จ์–ด๋Š” ์„ธ ๊ฐ€์ง€ ๋ถ€๋ถ„์œผ๋กœ ๋‚˜๋‰œ๋‹ค. CPU (Central Processing Unit) ์ค‘์•™์ฒ˜๋ฆฌ์žฅ์น˜CPU์˜ ๊ธฐ๋Šฅ์„ ์†Œ๊ฐœํ•˜๊ฒ ๋‹ค. ๋ฐ์ดํ„ฐ๋ฅผ ์กฐ์ž‘ํ•˜๋Š” ์‚ฐ์ˆ -๋…ผ๋ฆฌ ์—ฐ์‚ฐ ๋ถ€๋ถ„ Arithmetic and logic unit for manipulating data ๋ฐ์ดํ„ฐ๋ฅผ ์ €์žฅํ•˜...

computer-architecturecomputer-sciencetheory

Git Pages, ruby๋ฅผ ์ด์šฉํ•œ ์ž๋™ ํฌ์ŠคํŒ…

new_post.rb ํŒŒ์ผ์„ ๋งŒ๋“ค๊ณ  ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ์ž…๋ ฅํ•จ! #!/usr/bin/env ruby require 'date' # ํฌ์ŠคํŠธ ์ œ๋ชฉ์„ ์ธ์ž๋กœ ๋ฐ›์•„์˜ต๋‹ˆ๋‹ค. title = ARGV[0] || "new-post" date = DateTime.now # ํŒŒ์ผ ์ด๋ฆ„์„ 'YYYY-MM-DD-title.md...

jekyllweb-developmentgit-pages

Git Pages jekyll minima(๊ธฐ๋ณธ ํ…Œ๋งˆ) ์ƒ์„ฑ

๊นƒํ—ˆ๋ธŒ ๋ฆฌํฌ์ง€ํ† ๋ฆฌ ์ƒ์„ฑ ์˜ˆ) yourusername.github.io Settings -> Pages -> Github Pages ์ง€ํ‚ฌ ์„ค์น˜ Ruby์™€ RubyGems๋ฅผ ์„ค์น˜ ๋ฃจ๋น„ ๋ช…๋ น์–ด๋กœ ์ง€ํ‚ฌ๊ณผ bundler๋ฅผ ์„ค์น˜ํ•จ. gem install jekyll bundler ์ง€ํ‚ฌ ํŽ˜์ด์ง€ ์ƒ์„ฑ ...

jekyllweb-developmentgit-pages

Welcome to Jekyll!

Youโ€™ll find this post in your _posts directory. Go ahead and edit it and re-build the site to see your changes. You can rebuild the site in many different ways, but th...

jekyll